Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.78
40%
Ball possession
60%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
10
Total shots
24
3
Shots on goal
12
3
Shots off goal
2
6
Shots inside the Box
14
3
Shots outside the Box
10
0.69
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
4.13
4
Blocked shots
10
0
Headed goals
1
24
Touches in the opposition Box
40
6
Offsides
3
10
Free kicks
9
4
Corner kicks
11
20
Throw ins
27
9
Fouls
10
2
Errors leading to goal
0
4
Yellow cards
2
42
Duels won
43
20/24 (83%)
Tackles
10/17 (59%)
43
Clearances
15
13
Interceptions
6
251/335 (75%)
Passes
414/505 (82%)
20/62 (32%)
Long Passes
28/60 (47%)
40/72 (56%)
Passes in final third
179/234 (76%)
0.56
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.55
4/11 (36%)
Crosses
5/19 (26%)
7
Goalkeeper saves
2
4.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.69
0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.31
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
35%
Ball possession
65%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Total shots
9
1
Shots on goal
5
1
Shots inside the Box
4
0
Shots outside the Box
5
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
0
Blocked shots
4
0
Headed goals
1
5
Touches in the opposition Box
24
4
Offsides
1
4
Free kicks
4
1
Corner kicks
7
10
Throw ins
11
4
Fouls
4
1
Errors leading to goal
0
20
Duels won
20
8/12 (67%)
Tackles
4/7 (57%)
31
Clearances
4
9
Interceptions
4
114/159 (72%)
Passes
238/290 (82%)
5/32 (16%)
Long Passes
14/30 (47%)
5/23 (22%)
Passes in final third
114/151 (75%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.89
1/2 (50%)
Crosses
5/15 (33%)
3
Goalkeeper saves
1
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
-1.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
0.91
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.39
46%
Ball possession
54%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
15
2
Shots on goal
7
3
Shots off goal
2
5
Shots inside the Box
10
3
Shots outside the Box
5
0.46
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.23
4
Blocked shots
6
19
Touches in the opposition Box
16
2
Offsides
2
6
Free kicks
5
3
Corner kicks
4
10
Throw ins
16
5
Fouls
6
1
Errors leading to goal
0
4
Yellow cards
2
22
Duels won
23
12/12 (100%)
Tackles
6/10 (60%)
12
Clearances
11
4
Interceptions
2
137/176 (78%)
Passes
176/215 (82%)
15/30 (50%)
Long Passes
14/30 (47%)
35/49 (71%)
Passes in final third
65/83 (78%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
3/9 (33%)
Crosses
0/4 (0%)
4
Goalkeeper saves
1
3.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.46
1.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Valur and Knattspyrnufelag Reykjavíkur begin their battle at , officiated by Arnason Elias Ingi.
10’` — Goal0 — 1
Valur takes the lead as Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
45’` — Back of the net0 — 2
Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) scores for Valur, and erupts in celebration!
[16:00:40]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:2. Both Valur and Knattspyrnufelag Reykjavíkur use this time to refresh tactics.
[16:15:50]` — Start of the second half
FC player leads Knattspyrnufelag Reykjavíkur out for the second half at with momentum in mind.
61’` — Back of the net0 — 3
Valur takes the lead as Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
90 + 2’` — The ball has crossed the goal line1 — 3
Gardarson Dagur Orri (Valur) scores for Valur, and erupts in celebration!
90 + 5’` — The ball has crossed the goal line1 — 4
Valur takes the lead as Cosic Amin (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
[17:06:16]` — The game is over
Knattspyrnufelag Reykjavíkur celebrates as Arnason Elias Ingi calls time at after a thrilling contest.
90 + 2’` — The ball has crossed the goal line1 — 0
Gardarson Dagur Orri (Valur) scores for Valur, and erupts in celebration!
10’` — Goal0 — 1
Valur takes the lead as Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
45’` — Back of the net0 — 2
Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) scores for Valur, and erupts in celebration!
61’` — Back of the net0 — 3
Valur takes the lead as Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
90 + 5’` — The ball has crossed the goal line0 — 4
Valur takes the lead as Cosic Amin (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Valur and Knattspyrnufelag Reykjavíkur will play their match on 02 May 2026 at 15:15.All interesting information can be found in one place, like Valur vs Knattspyrnufelag Reykjavíkur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Valur vs Knattspyrnufelag Reykjavíkur score and info in recent games:
Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Valur - Knattspyrnufelag Reykjavíkur (02.05.2026 | 02 May 2026 | 02/05/2026) 1:4 Besta deild
Knattspyrnufelag Reykjavíkur - Valur (06.04.2026 | 06 Apr 2026 | 06/04/2026) 4:2 Cup
Valur - Knattspyrnufelag Reykjavíkur (23.06.2025 | 23 Jun 2025 | 23/06/2025) 6:1 Besta deild
Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Knattspyrnufelag Reykjavíkur
Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
Valur v Knattspyrnufelag Reykjavíkur score today, 02.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.