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Valur - Knattspyrnufelag Reykjavíkur 02.05.2026

Round 5

Statistics Valur vs Knattspyrnufelag Reykjavíkur

1.04 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.78
40% Ball possession 60%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 4
10 Total shots 24
3 Shots on goal 12
3 Shots off goal 2
6 Shots inside the Box 14
3 Shots outside the Box 10
0.69 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 4.13
4 Blocked shots 10
0 Headed goals 1
24 Touches in the opposition Box 40
6 Offsides 3
10 Free kicks 9
4 Corner kicks 11
20 Throw ins 27
9 Fouls 10
2 Errors leading to goal 0
4 Yellow cards 2
42 Duels won 43
20/24 (83%) Tackles 10/17 (59%)
43 Clearances 15
13 Interceptions 6
251/335 (75%) Passes 414/505 (82%)
20/62 (32%) Long Passes 28/60 (47%)
40/72 (56%) Passes in final third 179/234 (76%)
0.56 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.55
4/11 (36%) Crosses 5/19 (26%)
7 Goalkeeper saves 2
4.13 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.69
0.13 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.31

Head To Head

Wins
Draws
Wins
1
1
3
Goals
13
15
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
12 11 1 0 41 6 34
2. Knattspyrnufelag Reykjavíkur
11 8 1 2 38 25 25
3. Knattspyrnufelagið Fram
11 7 2 2 29 24 23
4. Breidablik UBK
11 5 4 2 29 20 19
5. Valur
12 5 1 6 20 24 16
6. IA Akranes
10 4 3 3 13 16 15
7. RB Keflavik
11 3 3 5 14 21 12
8. Stjarnan
12 3 2 7 23 28 11
9. Íþrottabandalag Vestmannaeyja
11 3 2 6 20 25 11
10. Knattspyrnufelag Akureyrar
11 3 1 7 16 22 10
11. Tor Akureyri
11 2 1 8 9 28 7
12. Hafnarfjordur
11 1 3 7 15 28 6
  Promotion to Championship round
  Relegation Round

Top Scorers

Valur Valur

No data available

Knattspyrnufelag Reykjavíkur Knattspyrnufelag Reykjavíkur

No data available

Statistics from 2026 season of Besta deild

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Text commentary

Overall
VAL
KRR
[15:14:35]` The match has started
Valur and Knattspyrnufelag Reykjavíkur begin their battle at , officiated by Arnason Elias Ingi.
10’` Goal 0 — 1 image
Valur takes the lead as Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
45’` Back of the net 0 — 2 image
Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) scores for Valur, and erupts in celebration!
[16:00:40]` Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:2. Both Valur and Knattspyrnufelag Reykjavíkur use this time to refresh tactics.
[16:15:50]` Start of the second half
FC player leads Knattspyrnufelag Reykjavíkur out for the second half at with momentum in mind.
61’` Back of the net 0 — 3 image
Valur takes the lead as Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
image 90 + 2’` The ball has crossed the goal line 1 — 3
Gardarson Dagur Orri (Valur) scores for Valur, and erupts in celebration!
90 + 5’` The ball has crossed the goal line 1 — 4 image
Valur takes the lead as Cosic Amin (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
[17:06:16]` The game is over
Knattspyrnufelag Reykjavíkur celebrates as Arnason Elias Ingi calls time at after a thrilling contest.
image 90 + 2’` The ball has crossed the goal line 1 — 0
Gardarson Dagur Orri (Valur) scores for Valur, and erupts in celebration!
10’` Goal 0 — 1 image
Valur takes the lead as Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
45’` Back of the net 0 — 2 image
Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) scores for Valur, and erupts in celebration!
61’` Back of the net 0 — 3 image
Valur takes the lead as Geirsson Stefan Arni (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.
90 + 5’` The ball has crossed the goal line 0 — 4 image
Valur takes the lead as Cosic Amin (Knattspyrnufelag Reykjavíkur) finds the net at , past Arnason Elias Ingi’s watch.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.4
G 2
Ast -
MP 69
Grade 9.4
Minutes played 69
Goals 2
xG 1.08
Assists -
xA 0.39
Total shots 6
Passes 34/35(97%)
Yellow cards -
Red cards -
Gr 7.9
G -
Ast -
MP 90
Grade 7.9
Minutes played 90
Goals -
xG 0.07
Assists -
xA 0.08
Total shots 1
Passes 43/50(86%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast -
MP 90
Grade 7.4
Minutes played 90
Goals -
xG 0.33
Assists -
xA 0.22
Total shots 4
Passes 54/84(64%)
Yellow cards 1
Red cards -
Gr 7.4
G 1
Ast -
MP 69
Grade 7.4
Minutes played 69
Goals 1
xG 0.12
Assists -
xA 0.04
Total shots 2
Passes 32/41(78%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.06
Assists -
xA 0.02
Total shots 2
Passes 21/26(81%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 21
Grade 6.9
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 5/5(100%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 17/32(53%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 37/45(82%)
Yellow cards 1
Red cards -
Gr 6.2
G -
Ast -
MP 70
Grade 6.2
Minutes played 70
Goals -
xG -
Assists -
xA -
Total shots -
Passes 25/32(78%)
Yellow cards 1
Red cards -
Gr 5.9
G -
Ast -
MP 64
Grade 5.9
Minutes played 64
Goals -
xG 0.11
Assists -
xA 0.01
Total shots 1
Passes 8/15(53%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9.4
G 2
Ast -
MP 69
Total shots 6
Shots on target 4
xGOT 1.9
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box 3
Gr 7.4
G -
Ast -
MP 90
Total shots 4
Shots on target 1
xGOT 0.58
Shots off target -
Blocked shots 3
Shots header -
Shots inside the Box 1
Shots outside the Box 3
Gr 7
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.07
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 7.4
G 1
Ast -
MP 69
Total shots 2
Shots on target 1
xGOT 0.46
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box 1
Gr 5.9
G -
Ast -
MP 64
Total shots 1
Shots on target 1
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.9
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.19
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.9
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 70
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 9.4
G 2
Ast -
MP 69
Touches in the opposition Box 5
Passes 34/35(97%)
Big chances created -
Big chances missed 1
Assists -
xA 0.39
Passes in final third 19/20(95%)
Touches 55
Passes long 1/1(100%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 1
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 21/26(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 10/12(83%)
Touches 36
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.4
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 54/84(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.22
Passes in final third 32/53(60%)
Touches 125
Passes long 3/9(33%)
Crosses 2/12(17%)
Successful dribbles -
Fouled 1
Offsides 2
Gr 7.4
G 1
Ast -
MP 69
Touches in the opposition Box 3
Passes 32/41(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 13/16(81%)
Touches 57
Passes long 3/6(50%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.9
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 43/50(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 9/11(82%)
Touches 63
Passes long 6/9(67%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 70
Touches in the opposition Box 1
Passes 25/32(78%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/3(33%)
Touches 48
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 5/5(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 37/45(82%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 58
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 5.9
G -
Ast -
MP 64
Touches in the opposition Box -
Passes 8/15(53%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 22
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/32(53%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/8(25%)
Touches 47
Passes long 9/24(38%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 9.4
G 2
Ast -
MP 69
Duels 11
Aerial duels -
Ground duels 4/10(40%)
Fouls 3
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 9
Aerial duels 1/1(100%)
Ground duels 6/8(75%)
Fouls 2
Tackles 4/4(100%)
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.9
G -
Ast -
MP 90
Duels 9
Aerial duels 3/4(75%)
Ground duels 3/5(60%)
Fouls 1
Tackles 1/2(50%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 2/9(22%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G 1
Ast -
MP 69
Duels 7
Aerial duels 3/5(60%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 3
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 64
Duels 5
Aerial duels -
Ground duels 1/4(25%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 70
Duels 5
Aerial duels 2/2(100%)
Ground duels 2/3(67%)
Fouls -
Tackles 2/2(100%)
Interceptions 1
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 3/3(100%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 21
Duels 2
Aerial duels 1/1(100%)
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.9
GC 4
GS 7
GP 0.23
Goals prevented 0.23
Goalkeeper saves 7
xGOT faced 4.23
Goals Conceded 4
Punches 1
Throws 5
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Valur and Knattspyrnufelag Reykjavíkur will play their match on 02 May 2026 at 15:15.All interesting information can be found in one place, like Valur vs Knattspyrnufelag Reykjavíkur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Valur vs Knattspyrnufelag Reykjavíkur score and info in recent games:
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
  • Valur - Knattspyrnufelag Reykjavíkur (02.05.2026 | 02 May 2026 | 02/05/2026) 1:4 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (06.04.2026 | 06 Apr 2026 | 06/04/2026) 4:2 Cup
  • Valur - Knattspyrnufelag Reykjavíkur (23.06.2025 | 23 Jun 2025 | 23/06/2025) 6:1 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (14.04.2025 | 14 Apr 2025 | 14/04/2025) 3:3 Besta deild

Last played matches of teams:

Valur
  • Valur - RB Keflavik (21.06.2026 | 21 Jun 2026 | 21/06/2026) 1:1 Besta deild
  • IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
  • IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
  • Valur - Vikingur Reykjavik (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Knattspyrnufelag Reykjavíkur
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
  • Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
Valur v Knattspyrnufelag Reykjavíkur score today, 02.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.