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Valur - Tor Akureyri 12.04.2026

Round 1

Statistics Valur vs Tor Akureyri

2.32 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.7
60% Ball possession 40%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
15 Total shots 14
7 Shots on goal 2
5 Shots off goal 2
13 Shots inside the Box 9
2 Shots outside the Box 5
0.83 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.08
3 Blocked shots 10
0 Headed goals 1
27 Touches in the opposition Box 20
6 Free kicks 16
6 Corner kicks 8
27 Throw ins 16
16 Fouls 6
0 Errors leading to goal 1
1 Yellow cards 0
35 Duels won 47
9/17 (53%) Tackles 11/16 (69%)
23 Clearances 33
11 Interceptions 8
441/517 (85%) Passes 257/345 (74%)
28/54 (52%) Long Passes 37/77 (48%)
82/117 (70%) Passes in final third 73/124 (59%)
0.75 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.83
5/27 (19%) Crosses 4/18 (22%)
0 Goalkeeper saves 5
1.08 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.83
-0.92 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.17

Head To Head

Wins
Draws
Wins
3
0
2
Goals
11
11
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
10 9 1 0 34 6 28
2. Knattspyrnufelag Reykjavíkur
10 8 1 1 38 23 25
3. Knattspyrnufelagið Fram
9 6 2 1 25 16 20
4. Breidablik UBK
9 4 3 2 22 15 15
5. Valur
10 5 0 5 19 22 15
6. IA Akranes
9 3 3 3 12 16 12
7. RB Keflavik
9 3 2 4 12 18 11
8. Knattspyrnufelag Akureyrar
9 3 1 5 12 15 10
9. Stjarnan
10 3 1 6 18 22 10
10. Íþrottabandalag Vestmannaeyja
10 2 2 6 18 24 8
11. Tor Akureyri
10 2 0 8 8 27 6
12. Hafnarfjordur
9 0 2 7 12 26 2
  Promotion to Championship round
  Relegation Round

Top Scorers

Valur Valur
#
Goals
  • 12 Haraldsson T.
    5
  • 11 Palsson A.
    3
  • Gardarson D.
    2
  • 14 Heimisson L.
    2
  • 15 Eyjolfsson H.
    1
  • 2 Gunnarsson H.
    1
  • 2 Antonsson Duffield B.
    1
  • 26 Torbjornsson Stole I.
    1
  • 10 Skoglund A.
    1
Tor Akureyri Tor Akureyri
#
Goals
  • Kristjansson I.
    2
  • 14 Jakobsen C.
    1
  • 7 Atanga I.
    1
  • 9 Heimvik Haugland S.
    1
  • 5 Affi Y.
    1

Statistics from 2026 season of Besta deild

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Text commentary

Overall
VAL
THA
[13:00:04]` The match has started
The whistle blows, and Tor Akureyri starts the action at with The player on the ball.
image 27’` Back of the net 1 — 0
Gardarson Dagur Orri (Valur) smashes it in for Tor Akureyri, and roars with excitement.
37’` Goal 1 — 1 image
Jakobsen Christian (Tor Akureyri) scores for Valur, and erupts in celebration!
[13:46:07]` Players leave the pitch
The referee Jonasson Helgi Mikael signals for half-time at , pausing the match at 1:1. Valur and Tor Akureyri now regroup with their coaches before play resumes.
[14:02:14]` Start of the second half
FC player leads Tor Akureyri out for the second half at with momentum in mind.
89’` Goal 1 — 2 image
Kristjansson Ingimar Arnar (Tor Akureyri) smashes it in for Tor Akureyri, and roars with excitement.
[14:51:25]` A final whistle
Jonasson Helgi Mikael blows the final whistle at , ending the clash between Valur and Tor Akureyri.
image 27’` Back of the net 1 — 0
Gardarson Dagur Orri (Valur) smashes it in for Tor Akureyri, and roars with excitement.
37’` Goal 0 — 1 image
Jakobsen Christian (Tor Akureyri) scores for Valur, and erupts in celebration!
89’` Goal 0 — 2 image
Kristjansson Ingimar Arnar (Tor Akureyri) smashes it in for Tor Akureyri, and roars with excitement.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.5
G -
Ast -
MP 85
Grade 7.5
Minutes played 85
Goals -
xG 0.1
Assists -
xA 0.36
Total shots 2
Passes 18/25(72%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 72
Grade 7.3
Minutes played 72
Goals -
xG 0.04
Assists -
xA 0.31
Total shots 2
Passes 29/34(85%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast 1
MP 18
Grade 7.1
Minutes played 18
Goals -
xG -
Assists 1
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr 7
G 1
Ast -
MP 78
Grade 7
Minutes played 78
Goals 1
xG 0.18
Assists -
xA 0.09
Total shots 2
Passes 18/26(69%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 63
Grade 6.6
Minutes played 63
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 42/49(86%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 60/68(88%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 90
Grade 6.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 25/43(58%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG 0.08
Assists -
xA 0.01
Total shots 1
Passes 70/77(91%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 90
Grade 5.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 22/31(71%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.3
G -
Ast -
MP 72
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 7
G 1
Ast -
MP 78
Total shots 2
Shots on target 1
xGOT 0.56
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 85
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7.1
G -
Ast 1
MP 18
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 63
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7
G 1
Ast -
MP 78
Touches in the opposition Box 5
Passes 18/26(69%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 8/13(62%)
Touches 46
Passes long -
Crosses -
Successful dribbles 2/2(100%)
Fouled 2
Offsides -
Gr 7.1
G -
Ast 1
MP 18
Touches in the opposition Box 1
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists 1
xA -
Passes in final third 1/1(100%)
Touches 5
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 70/77(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/2(50%)
Touches 93
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.3
G -
Ast -
MP 72
Touches in the opposition Box 1
Passes 29/34(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.31
Passes in final third 13/16(81%)
Touches 45
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.5
G -
Ast -
MP 85
Touches in the opposition Box 1
Passes 18/25(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.36
Passes in final third 12/15(80%)
Touches 46
Passes long 2/3(67%)
Crosses 4/11(36%)
Successful dribbles 1/1(50%)
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 63
Touches in the opposition Box -
Passes 42/49(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 12/18(67%)
Touches 54
Passes long 4/6(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 60/68(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/6(50%)
Touches 91
Passes long 3/9(33%)
Crosses -
Successful dribbles 1/3(33%)
Fouled -
Offsides -
Gr 5.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 22/31(71%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 38
Passes long 2/11(18%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/43(58%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/12(33%)
Touches 61
Passes long 13/31(42%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.6
G -
Ast -
MP 90
Duels 12
Aerial duels 1/4(25%)
Ground duels 3/8(38%)
Fouls 1
Tackles 2/2(100%)
Interceptions 3
Clearances 9
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G 1
Ast -
MP 78
Duels 9
Aerial duels 1/1(100%)
Ground duels 4/8(50%)
Fouls 1
Tackles -
Interceptions 3
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 85
Duels 6
Aerial duels -
Ground duels 3/4(75%)
Fouls -
Tackles 1/1(50%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 72
Duels 5
Aerial duels -
Ground duels 4/4(100%)
Fouls -
Tackles 3/3(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 4
Aerial duels 2/4(50%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast 1
MP 18
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 63
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 5
Error leading to goal 1
Error leading to shot -
Own goals -
Gr 5.6
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.2
GC 1
GS 5
GP -0.13
Goals prevented -0.13
Goalkeeper saves 5
xGOT faced 0.87
Goals Conceded 1
Punches 3
Throws 7
Sweeper keeper actions 1
Gr 5.6
GC 2
GS -
GP -0.65
Goals prevented -0.65
Goalkeeper saves -
xGOT faced 1.35
Goals Conceded 2
Punches -
Throws 6
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Valur and Tor Akureyri will play their match on 12 Apr 2026 at 13:00.All interesting information can be found in one place, like Valur vs Tor Akureyri score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Valur vs Tor Akureyri score and info in recent games:
  • Valur - Tor Akureyri (12.04.2026 | 12 Apr 2026 | 12/04/2026) 1:2 Besta deild
  • Tor Akureyri - Valur (10.03.2026 | 10 Mar 2026 | 10/03/2026) 5:1 League Cup A
  • Tor Akureyri - Valur (25.03.2017 | 25 Mar 2017 | 25/03/2017) Torsvollur 2:4 League Cup A
  • Valur - Tor Akureyri (28.03.2015 | 28 Mar 2015 | 28/03/2015) Origo Hollin 3:2 League Cup A
  • Valur - Tor Akureyri (21.09.2014 | 21 Sep 2014 | 21/09/2014) Origo Hollin 2:0 Besta deild

Last played matches of teams:

Valur
  • IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
  • Valur - Vikingur Reykjavik (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
  • Knattspyrnufelag Akureyrar - Valur (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
  • Valur - Breidablik UBK (17.05.2026 | 17 May 2026 | 17/05/2026) 3:2 Besta deild
Tor Akureyri
  • Tor Akureyri - Íþrottabandalag Vestmannaeyja (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:4 Besta deild
  • Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
  • RB Keflavik - Tor Akureyri (22.05.2026 | 22 May 2026 | 22/05/2026) 1:0 Besta deild
  • Tor Akureyri - IA Akranes (17.05.2026 | 17 May 2026 | 17/05/2026) 1:2 Besta deild
  • Vikingur Reykjavik - Tor Akureyri (08.05.2026 | 08 May 2026 | 08/05/2026) 6:0 Besta deild
Valur v Tor Akureyri score today, 12.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.