Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.7
60%
Ball possession
40%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
14
7
Shots on goal
2
5
Shots off goal
2
13
Shots inside the Box
9
2
Shots outside the Box
5
0.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.08
3
Blocked shots
10
0
Headed goals
1
27
Touches in the opposition Box
20
6
Free kicks
16
6
Corner kicks
8
27
Throw ins
16
16
Fouls
6
0
Errors leading to goal
1
1
Yellow cards
0
35
Duels won
47
9/17 (53%)
Tackles
11/16 (69%)
23
Clearances
33
11
Interceptions
8
441/517 (85%)
Passes
257/345 (74%)
28/54 (52%)
Long Passes
37/77 (48%)
82/117 (70%)
Passes in final third
73/124 (59%)
0.75
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.83
5/27 (19%)
Crosses
4/18 (22%)
0
Goalkeeper saves
5
1.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.83
-0.92
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.17
1.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
4
3
Shots on goal
1
3
Shots off goal
1
5
Shots inside the Box
3
1
Shots outside the Box
1
0.69
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.59
0
Blocked shots
2
0
Headed goals
1
12
Touches in the opposition Box
9
3
Free kicks
7
2
Corner kicks
3
12
Throw ins
9
7
Fouls
3
0
Errors leading to goal
1
1
Yellow cards
0
20
Duels won
21
4/10 (40%)
Tackles
7/8 (88%)
11
Clearances
14
6
Interceptions
3
220/257 (86%)
Passes
129/172 (75%)
11/22 (50%)
Long Passes
19/34 (56%)
41/58 (71%)
Passes in final third
44/72 (61%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
1/8 (13%)
Crosses
2/10 (20%)
0
Goalkeeper saves
2
0.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.69
-0.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.31
1.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
60%
Ball possession
40%
9
Total shots
10
4
Shots on goal
1
2
Shots off goal
1
8
Shots inside the Box
6
1
Shots outside the Box
4
0.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
3
Blocked shots
8
15
Touches in the opposition Box
11
3
Free kicks
9
4
Corner kicks
5
15
Throw ins
7
9
Fouls
3
1
Yellow cards
0
15
Duels won
26
5/7 (71%)
Tackles
4/8 (50%)
12
Clearances
19
5
Interceptions
5
221/260 (85%)
Passes
128/173 (74%)
17/32 (53%)
Long Passes
18/43 (42%)
41/59 (69%)
Passes in final third
29/52 (56%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
4/19 (21%)
Crosses
2/8 (25%)
0
Goalkeeper saves
3
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.14
-0.51
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Tor Akureyri starts the action at with The player on the ball.
27’` — Back of the net1 — 0
Gardarson Dagur Orri (Valur) smashes it in for Tor Akureyri, and roars with excitement.
37’` — Goal1 — 1
Jakobsen Christian (Tor Akureyri) scores for Valur, and erupts in celebration!
[13:46:07]` — Players leave the pitch
The referee Jonasson Helgi Mikael signals for half-time at , pausing the match at 1:1. Valur and Tor Akureyri now regroup with their coaches before play resumes.
[14:02:14]` — Start of the second half
FC player leads Tor Akureyri out for the second half at with momentum in mind.
89’` — Goal1 — 2
Kristjansson Ingimar Arnar (Tor Akureyri) smashes it in for Tor Akureyri, and roars with excitement.
[14:51:25]` — A final whistle
Jonasson Helgi Mikael blows the final whistle at , ending the clash between Valur and Tor Akureyri.
27’` — Back of the net1 — 0
Gardarson Dagur Orri (Valur) smashes it in for Tor Akureyri, and roars with excitement.
37’` — Goal0 — 1
Jakobsen Christian (Tor Akureyri) scores for Valur, and erupts in celebration!
89’` — Goal0 — 2
Kristjansson Ingimar Arnar (Tor Akureyri) smashes it in for Tor Akureyri, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Valur and Tor Akureyri will play their match on 12 Apr 2026 at 13:00.All interesting information can be found in one place, like Valur vs Tor Akureyri score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Valur vs Tor Akureyri score and info in recent games: