Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.74
50%
Ball possession
50%
15
Total shots
10
8
Shots on goal
5
4
Shots off goal
2
10
Shots inside the Box
6
5
Shots outside the Box
4
2.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.96
3
Blocked shots
3
24
Touches in the opposition Box
9
3
Offsides
0
8
Free kicks
7
7
Corner kicks
4
17
Throw ins
28
7
Fouls
8
0
Errors leading to shot
1
2
Yellow cards
1
33
Duels won
43
11/11 (100%)
Tackles
12/17 (71%)
15
Clearances
24
11
Interceptions
7
237/292 (81%)
Passes
241/294 (82%)
18/42 (43%)
Long Passes
23/49 (47%)
62/85 (73%)
Passes in final third
24/45 (53%)
1.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
7/22 (32%)
Crosses
3/11 (27%)
5
Goalkeeper saves
4
0.96
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.16
0.96
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.84
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
55%
Ball possession
45%
5
Total shots
3
2
Shots on goal
1
1
Shots off goal
2
2
Shots inside the Box
2
3
Shots outside the Box
1
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
2
Blocked shots
0
10
Touches in the opposition Box
3
7
Free kicks
4
2
Corner kicks
1
9
Throw ins
14
4
Fouls
7
0
Errors leading to shot
1
0
Yellow cards
1
24
Duels won
27
7/7 (100%)
Tackles
5/9 (56%)
6
Clearances
13
7
Interceptions
4
158/196 (81%)
Passes
127/159 (80%)
11/30 (37%)
Long Passes
12/30 (40%)
38/55 (69%)
Passes in final third
12/26 (46%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
3/9 (33%)
Crosses
1/3 (33%)
1
Goalkeeper saves
2
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
1.51
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
43%
Ball possession
57%
10
Total shots
7
6
Shots on goal
4
3
Shots off goal
0
8
Shots inside the Box
4
2
Shots outside the Box
3
2.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.85
1
Blocked shots
3
14
Touches in the opposition Box
6
3
Offsides
0
1
Free kicks
3
5
Corner kicks
3
8
Throw ins
14
3
Fouls
1
2
Yellow cards
0
9
Duels won
16
4/4 (100%)
Tackles
7/8 (88%)
9
Clearances
11
4
Interceptions
3
79/96 (82%)
Passes
114/135 (84%)
7/12 (58%)
Long Passes
11/19 (58%)
24/30 (80%)
Passes in final third
12/19 (63%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
4/13 (31%)
Crosses
2/8 (25%)
4
Goalkeeper saves
2
0.85
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.01
0.85
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and IA Akranes starts the action at with FC player on the ball.
[16:07:04]` — Match half-time
The first half ends at as Thrastarson Sigurdur Hjortur blows the whistle. The score remains 0:0, and now Vikingur Reykjavik and IA Akranes prepare for the second half.
[16:20:29]` — Start of the second half-time
IA Akranes starts the half at , and The footballer looks to make an impact.
56’` — The ball has crossed the goal line1 — 0
Vikingur Reykjavik’s Omarsson Elias Mar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
64’` — Back of the net2 — 0
Vikingur Reykjavik takes the lead as Ingimundarson Valdimar Thor (Vikingur Reykjavik) finds the net at , past Thrastarson Sigurdur Hjortur’s watch.
84’` — Goal scored3 — 0
Vikingur Reykjavik’s Andrason Viktor Orlygur (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
89’` — The ball has crossed the goal line4 — 0
A brilliant goal by IA Akranes’s Omarsson Elias Mar (Vikingur Reykjavik), lighting up the match at .
[17:12:57]` — Fulltime
Thrastarson Sigurdur Hjortur blows the final whistle at , ending the clash between Vikingur Reykjavik and IA Akranes.
56’` — The ball has crossed the goal line1 — 0
Vikingur Reykjavik’s Omarsson Elias Mar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
64’` — Back of the net2 — 0
Vikingur Reykjavik takes the lead as Ingimundarson Valdimar Thor (Vikingur Reykjavik) finds the net at , past Thrastarson Sigurdur Hjortur’s watch.
84’` — Goal scored3 — 0
Vikingur Reykjavik’s Andrason Viktor Orlygur (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
89’` — The ball has crossed the goal line4 — 0
A brilliant goal by IA Akranes’s Omarsson Elias Mar (Vikingur Reykjavik), lighting up the match at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Vikingur Reykjavik and IA Akranes will play their match on 27 Apr 2026 at 15:15.All interesting information can be found in one place, like Vikingur Reykjavik vs IA Akranes score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Vikingur Reykjavik vs IA Akranes score and info in recent games:
IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
Hafnarfjordur - IA Akranes (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 Besta deild
IA Akranes - Íþrottabandalag Vestmannaeyja (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Besta deild
Vikingur Reykjavik v IA Akranes score today, 27.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.