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Vikingur Reykjavik - IA Akranes 27.04.2026

Round 4

Statistics Vikingur Reykjavik vs IA Akranes

1.8 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.74
50% Ball possession 50%
15 Total shots 10
8 Shots on goal 5
4 Shots off goal 2
10 Shots inside the Box 6
5 Shots outside the Box 4
2.16 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.96
3 Blocked shots 3
24 Touches in the opposition Box 9
3 Offsides 0
8 Free kicks 7
7 Corner kicks 4
17 Throw ins 28
7 Fouls 8
0 Errors leading to shot 1
2 Yellow cards 1
33 Duels won 43
11/11 (100%) Tackles 12/17 (71%)
15 Clearances 24
11 Interceptions 7
237/292 (81%) Passes 241/294 (82%)
18/42 (43%) Long Passes 23/49 (47%)
62/85 (73%) Passes in final third 24/45 (53%)
1.01 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.33
7/22 (32%) Crosses 3/11 (27%)
5 Goalkeeper saves 4
0.96 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.16
0.96 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.84

Head To Head

Wins
Draws
Wins
5
0
0
Goals
14
5
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
12 11 1 0 41 6 34
2. Knattspyrnufelag Reykjavíkur
11 8 1 2 38 25 25
3. Knattspyrnufelagið Fram
11 7 2 2 29 24 23
4. Breidablik UBK
11 5 4 2 29 20 19
5. Valur
12 5 1 6 20 24 16
6. IA Akranes
10 4 3 3 13 16 15
7. RB Keflavik
11 3 3 5 14 21 12
8. Stjarnan
12 3 2 7 23 28 11
9. Íþrottabandalag Vestmannaeyja
11 3 2 6 20 25 11
10. Knattspyrnufelag Akureyrar
11 3 1 7 16 22 10
11. Tor Akureyri
11 2 1 8 9 28 7
12. Hafnarfjordur
11 1 3 7 15 28 6
  Promotion to Championship round
  Relegation Round

Top Scorers

Vikingur Reykjavik Vikingur Reykjavik

No data available

IA Akranes IA Akranes

No data available

Statistics from 2026 season of Besta deild

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Text commentary

Overall
REY
AKR
[15:16:42]` The match has started
The whistle blows, and IA Akranes starts the action at with FC player on the ball.
[16:07:04]` Match half-time
The first half ends at as Thrastarson Sigurdur Hjortur blows the whistle. The score remains 0:0, and now Vikingur Reykjavik and IA Akranes prepare for the second half.
[16:20:29]` Start of the second half-time
IA Akranes starts the half at , and The footballer looks to make an impact.
image 56’` The ball has crossed the goal line 1 — 0
Vikingur Reykjavik’s Omarsson Elias Mar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
image 64’` Back of the net 2 — 0
Vikingur Reykjavik takes the lead as Ingimundarson Valdimar Thor (Vikingur Reykjavik) finds the net at , past Thrastarson Sigurdur Hjortur’s watch.
image 84’` Goal scored 3 — 0
Vikingur Reykjavik’s Andrason Viktor Orlygur (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
image 89’` The ball has crossed the goal line 4 — 0
A brilliant goal by IA Akranes’s Omarsson Elias Mar (Vikingur Reykjavik), lighting up the match at .
[17:12:57]` Fulltime
Thrastarson Sigurdur Hjortur blows the final whistle at , ending the clash between Vikingur Reykjavik and IA Akranes.
image 56’` The ball has crossed the goal line 1 — 0
Vikingur Reykjavik’s Omarsson Elias Mar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
image 64’` Back of the net 2 — 0
Vikingur Reykjavik takes the lead as Ingimundarson Valdimar Thor (Vikingur Reykjavik) finds the net at , past Thrastarson Sigurdur Hjortur’s watch.
image 84’` Goal scored 3 — 0
Vikingur Reykjavik’s Andrason Viktor Orlygur (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
image 89’` The ball has crossed the goal line 4 — 0
A brilliant goal by IA Akranes’s Omarsson Elias Mar (Vikingur Reykjavik), lighting up the match at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.3
G 2
Ast 1
MP 90
Grade 9.3
Minutes played 90
Goals 2
xG 1.1
Assists 1
xA 0.06
Total shots 4
Passes 4/8(50%)
Yellow cards -
Red cards -
Gr 7.8
G -
Ast -
MP 90
Grade 7.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 30/37(81%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.21
Total shots -
Passes 19/23(83%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.01
Assists -
xA 0.1
Total shots 1
Passes 28/35(80%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.13
Total shots -
Passes 19/23(83%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 86
Grade 6.1
Minutes played 86
Goals -
xG 0.13
Assists -
xA 0.01
Total shots 1
Passes 30/34(88%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 82
Grade 6.1
Minutes played 82
Goals -
xG 0.09
Assists -
xA 0.01
Total shots 1
Passes 9/12(75%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 82
Grade 5.9
Minutes played 82
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 24/25(96%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 4
Grade -
Minutes played 4
Goals -
xG -
Assists -
xA -
Total shots -
Passes -
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9.3
G 2
Ast 1
MP 90
Total shots 4
Shots on target 3
xGOT 1.5
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 4
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 86
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP 82
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 4
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 82
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 9.3
G 2
Ast 1
MP 90
Touches in the opposition Box 5
Passes 4/8(50%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.06
Passes in final third 4/5(80%)
Touches 21
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides 2
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 19/23(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.21
Passes in final third 4/6(67%)
Touches 53
Passes long 1/3(33%)
Crosses 3/8(38%)
Successful dribbles 2/2(100%)
Fouled -
Offsides 1
Gr 6.1
G -
Ast -
MP 82
Touches in the opposition Box 2
Passes 9/12(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 26
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 86
Touches in the opposition Box 1
Passes 30/34(88%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 4/4(100%)
Touches 43
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 4
Touches in the opposition Box -
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches -
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 19/23(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.13
Passes in final third 3/4(75%)
Touches 54
Passes long 1/1(100%)
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 28/35(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 11/14(79%)
Touches 46
Passes long 3/6(50%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 5.9
G -
Ast -
MP 82
Touches in the opposition Box -
Passes 24/25(96%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 3/4(75%)
Touches 37
Passes long 1/2(50%)
Crosses 1/4(25%)
Successful dribbles -
Fouled 2
Offsides -
Gr 7.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 30/37(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/6(83%)
Touches 51
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.1
G -
Ast -
MP 82
Duels 12
Aerial duels 4/8(50%)
Ground duels 2/4(50%)
Fouls 2
Tackles 2/2(100%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G -
Ast -
MP 90
Duels 12
Aerial duels 3/7(43%)
Ground duels 2/5(40%)
Fouls -
Tackles 2/2(100%)
Interceptions 3
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 10
Aerial duels 1/2(50%)
Ground duels 2/8(25%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.3
G 2
Ast 1
MP 90
Duels 9
Aerial duels 1/2(50%)
Ground duels 5/7(71%)
Fouls -
Tackles 3/3(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 8
Aerial duels 1/1(100%)
Ground duels 2/7(29%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 6
Aerial duels -
Ground duels 4/6(67%)
Fouls -
Tackles 2/2(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 86
Duels 4
Aerial duels 2/2(100%)
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 82
Duels 4
Aerial duels 1/1(100%)
Ground duels 3/3(100%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 4
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Vikingur Reykjavik and IA Akranes will play their match on 27 Apr 2026 at 15:15.All interesting information can be found in one place, like Vikingur Reykjavik vs IA Akranes score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Vikingur Reykjavik vs IA Akranes score and info in recent games:
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Vikingur Reykjavik - IA Akranes (27.04.2026 | 27 Apr 2026 | 27/04/2026) 4:0 Besta deild
  • Vikingur Reykjavik - IA Akranes (06.12.2025 | 06 Dec 2025 | 06/12/2025) 5:3 Iceland. Preseason Cup
  • IA Akranes - Vikingur Reykjavik (17.08.2025 | 17 Aug 2025 | 17/08/2025) 0:1 Besta deild
  • Vikingur Reykjavik - IA Akranes (24.05.2025 | 24 May 2025 | 24/05/2025) 2:1 Besta deild

Last played matches of teams:

Vikingur Reykjavik
  • Knattspyrnufelagið Fram - Vikingur Reykjavik (21.06.2026 | 21 Jun 2026 | 21/06/2026) 0:5 Besta deild
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Valur - Vikingur Reykjavik (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Besta deild
  • Stjarnan - Vikingur Reykjavik (26.05.2026 | 26 May 2026 | 26/05/2026) 1:3 Besta deild
IA Akranes
  • IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
  • IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Hafnarfjordur - IA Akranes (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 Besta deild
  • IA Akranes - Íþrottabandalag Vestmannaeyja (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Besta deild
Vikingur Reykjavik v IA Akranes score today, 27.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.