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Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur 16.06.2026

Round 10

Main events

1st Half 1 - 0
2nd Half 2 - 0

Statistics Vikingur Reykjavik vs Knattspyrnufelag Reykjavíkur

1.38 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.93
37% Ball possession 63%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
9 Total shots 9
4 Shots on goal 3
3 Shots off goal 1
6 Shots inside the Box 7
3 Shots outside the Box 2
1.51 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.64
2 Blocked shots 5
15 Touches in the opposition Box 25
2 Offsides 3
9 Free kicks 11
3 Corner kicks 9
25 Throw ins 27
11 Fouls 9
4 Yellow cards 1
38 Duels won 36
11/15 (73%) Tackles 8/10 (80%)
32 Clearances 12
14 Interceptions 7
200/280 (71%) Passes 393/475 (83%)
18/57 (32%) Long Passes 18/49 (37%)
48/90 (53%) Passes in final third 97/134 (72%)
0.81 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.76
6/11 (55%) Crosses 4/24 (17%)
3 Goalkeeper saves 2
0.64 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.51
0.64 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.49

Head To Head

Wins
Draws
Wins
5
0
0
Goals
15
2
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
13 12 1 0 45 7 37
2. Knattspyrnufelag Reykjavíkur
13 9 1 3 45 31 28
3. Knattspyrnufelagið Fram
12 8 2 2 31 24 26
4. Breidablik UBK
12 5 4 3 30 24 19
5. Valur
13 6 1 6 24 26 19
6. RB Keflavik
12 4 3 5 17 23 15
7. IA Akranes
12 4 3 5 16 23 15
8. Stjarnan
13 4 2 7 26 29 14
9. Íþrottabandalag Vestmannaeyja
12 3 3 6 21 26 12
10. Knattspyrnufelag Akureyrar
12 3 1 8 17 25 10
11. Hafnarfjordur
12 1 4 7 16 29 7
12. Tor Akureyri
12 2 1 9 11 32 7
  Promotion to Championship round
  Relegation Round

Top Scorers

Vikingur Reykjavik Vikingur Reykjavik

No data available

Knattspyrnufelag Reykjavíkur Knattspyrnufelag Reykjavíkur

No data available

Statistics from 2026 season of Besta deild

Chat (1)

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Text commentary

Overall
REY
KRR
[15:18:33]` A coin toss
Jonsson Johann Ingi signals the start, and Knattspyrnufelag Reykjavíkur takes control at .
image 41’` The ball has crossed the goal line 1 — 0
Gudjonsson Helgi (Vikingur Reykjavik) scores for Vikingur Reykjavik, and erupts in celebration!
[16:25:32]` The second-half start
The whistle blows, and Vikingur Reykjavik resumes play at under Jonsson Johann Ingi’s eye.
image 73’` The ball has crossed the goal line 2 — 0
Vikingur Reykjavik takes the lead as Ingimundarson Valdimar Thor (Vikingur Reykjavik) finds the net at , past Jonsson Johann Ingi’s watch.
[17:17:41]` Full-time
Knattspyrnufelag Reykjavíkur celebrates as Jonsson Johann Ingi calls time at after a thrilling contest.
image 41’` The ball has crossed the goal line 1 — 0
Gudjonsson Helgi (Vikingur Reykjavik) scores for Vikingur Reykjavik, and erupts in celebration!
image 73’` The ball has crossed the goal line 2 — 0
Vikingur Reykjavik takes the lead as Ingimundarson Valdimar Thor (Vikingur Reykjavik) finds the net at , past Jonsson Johann Ingi’s watch.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G 1
Ast -
MP 90
Grade 8
Minutes played 90
Goals 1
xG 0.08
Assists -
xA 0.06
Total shots 2
Passes 17/23(74%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 26/46(57%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast 1
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists 1
xA 0.04
Total shots -
Passes 18/25(72%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA 0.18
Total shots -
Passes 18/25(72%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 61/67(91%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 20
Grade 6.6
Minutes played 20
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/3(67%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG 0.12
Assists -
xA 0.03
Total shots 2
Passes 19/27(70%)
Yellow cards 1
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.22
Assists -
xA 0.24
Total shots 1
Passes 29/38(76%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 24/29(83%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 89
Grade 6.2
Minutes played 89
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 30/33(91%)
Yellow cards 1
Red cards -
Gr 5.8
G -
Ast -
MP 70
Grade 5.8
Minutes played 70
Goals -
xG 0.17
Assists -
xA 0.02
Total shots 1
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 32/36(89%)
Yellow cards 1
Red cards -
Gr 5.7
G -
Ast -
MP 79
Grade 5.7
Minutes played 79
Goals -
xG -
Assists -
xA 0.08
Total shots -
Passes 26/33(79%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 1
Grade -
Minutes played 1
Goals -
xG -
Assists -
xA -
Total shots -
Passes -
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8
G 1
Ast -
MP 90
Total shots 2
Shots on target 2
xGOT 0.54
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.6
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.42
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 5.8
G -
Ast -
MP 70
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.12
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 89
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 79
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 20
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 1
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 32/36(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 10/11(91%)
Touches 56
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 19/27(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 9/14(64%)
Touches 39
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 5.8
G -
Ast -
MP 70
Touches in the opposition Box 2
Passes 4/5(80%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 4/4(100%)
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 29/38(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.24
Passes in final third 19/26(73%)
Touches 67
Passes long 1/4(25%)
Crosses 1/8(13%)
Successful dribbles 1/2(50%)
Fouled 4
Offsides 1
Gr 5.7
G -
Ast -
MP 79
Touches in the opposition Box 1
Passes 26/33(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 4/8(50%)
Touches 44
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 8
G 1
Ast -
MP 90
Touches in the opposition Box 1
Passes 17/23(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 5/8(63%)
Touches 45
Passes long 2/6(33%)
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.2
G -
Ast -
MP 89
Touches in the opposition Box -
Passes 30/33(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/3(67%)
Touches 42
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 26/46(57%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/9(33%)
Touches 51
Passes long 10/30(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 18/25(72%)
Big chances created 1
Big chances missed -
Assists -
xA 0.18
Passes in final third 4/9(44%)
Touches 51
Passes long 1/3(33%)
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 20
Touches in the opposition Box -
Passes 2/3(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 6
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 24/29(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 12/13(92%)
Touches 49
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 61/67(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 76
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 7.5
G -
Ast 1
MP 90
Touches in the opposition Box -
Passes 18/25(72%)
Big chances created -
Big chances missed -
Assists 1
xA 0.04
Passes in final third 4/8(50%)
Touches 44
Passes long -
Crosses 1/3(33%)
Successful dribbles 1/2(50%)
Fouled 2
Offsides -
Gr -
G -
Ast -
MP 1
Touches in the opposition Box -
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches -
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.5
G -
Ast 1
MP 90
Duels 13
Aerial duels 2/3(67%)
Ground duels 6/10(60%)
Fouls 1
Tackles 2/3(67%)
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 79
Duels 10
Aerial duels 1/4(25%)
Ground duels 3/6(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 6/10(60%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 6/7(86%)
Fouls -
Tackles 3/3(100%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 7
Aerial duels 1/2(50%)
Ground duels 1/5(20%)
Fouls 1
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 6
Aerial duels -
Ground duels 2/5(40%)
Fouls 2
Tackles 2/2(100%)
Interceptions 2
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 6
Aerial duels 4/4(100%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 89
Duels 2
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 8
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G 1
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 20
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.8
G -
Ast -
MP 70
Duels 2
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 1
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.5
GC -
GS 3
GP 0.66
Goals prevented 0.66
Goalkeeper saves 3
xGOT faced 0.66
Goals Conceded -
Punches 1
Throws -
Sweeper keeper actions 2
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Vikingur Reykjavik and Knattspyrnufelag Reykjavíkur will play their match on 16 Jun 2026 at 15:15.All interesting information can be found in one place, like Vikingur Reykjavik vs Knattspyrnufelag Reykjavíkur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Vikingur Reykjavik vs Knattspyrnufelag Reykjavíkur score and info in recent games:
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (19.02.2026 | 19 Feb 2026 | 19/02/2026) 1:0 League Cup A
  • Knattspyrnufelag Reykjavíkur - Vikingur Reykjavik (14.09.2025 | 14 Sep 2025 | 14/09/2025) 0:7 Besta deild
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2025 | 16 Jun 2025 | 16/06/2025) 3:2 Besta deild
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (28.03.2025 | 28 Mar 2025 | 28/03/2025) 2:0 Club Friendly Games

Last played matches of teams:

Vikingur Reykjavik
  • Breidablik UBK - Vikingur Reykjavik (28.06.2026 | 28 Jun 2026 | 28/06/2026) 3:0 Cup
  • Knattspyrnufelagið Fram - Vikingur Reykjavik (21.06.2026 | 21 Jun 2026 | 21/06/2026) 0:5 Besta deild
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Valur - Vikingur Reykjavik (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Besta deild
Knattspyrnufelag Reykjavíkur
  • RB Keflavik - Knattspyrnufelag Reykjavíkur (28.06.2026 | 28 Jun 2026 | 28/06/2026) 3:2 Besta deild
  • Knattspyrnufelag Reykjavíkur - IA Akranes (22.06.2026 | 22 Jun 2026 | 22/06/2026) 5:3 Besta deild
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Vikingur Reykjavik v Knattspyrnufelag Reykjavíkur score today, 16.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.