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Vikingur Reykjavik - Stjarnan 23.04.2026

Round 3

Statistics Vikingur Reykjavik vs Stjarnan

1.17 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.51
51% Ball possession 49%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
16 Total shots 8
5 Shots on goal 5
8 Shots off goal 1
9 Shots inside the Box 7
6 Shots outside the Box 1
1.94 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.21
3 Blocked shots 2
2 Headed goals 0
26 Touches in the opposition Box 18
2 Offsides 0
10 Free kicks 15
4 Corner kicks 6
17 Throw ins 19
15 Fouls 10
0 Yellow cards 1
44 Duels won 47
6/13 (46%) Tackles 7/12 (58%)
29 Clearances 28
15 Interceptions 10
366/436 (84%) Passes 357/429 (83%)
31/53 (58%) Long Passes 36/66 (55%)
96/132 (73%) Passes in final third 62/99 (63%)
1.17 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.34
5/19 (26%) Crosses 2/18 (11%)
3 Goalkeeper saves 2
1.21 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.94
-0.79 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.06

Head To Head

Wins
Draws
Wins
3
1
1
Goals
13
11
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
11 10 1 0 36 6 31
2. Knattspyrnufelag Reykjavíkur
11 8 1 2 38 25 25
3. Knattspyrnufelagið Fram
10 7 2 1 29 19 23
4. Breidablik UBK
10 4 4 2 26 19 16
5. IA Akranes
10 4 3 3 13 16 15
6. Valur
11 5 0 6 19 23 15
7. Stjarnan
11 3 2 6 22 26 11
8. RB Keflavik
10 3 2 5 13 20 11
9. Knattspyrnufelag Akureyrar
10 3 1 6 15 19 10
10. Íþrottabandalag Vestmannaeyja
10 2 2 6 18 24 8
11. Tor Akureyri
10 2 0 8 8 27 6
12. Hafnarfjordur
10 1 2 7 14 27 5
  Promotion to Championship round
  Relegation Round

Top Scorers

Vikingur Reykjavik Vikingur Reykjavik

No data available

Stjarnan Stjarnan

No data available

Statistics from 2026 season of Besta deild

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Text commentary

Overall
REY
STJ
[15:16:37]` The start whistle was blown
Play starts at as The footballer leads Vikingur Reykjavik into the opening moments.
5’` The ball has crossed the goal line 0 — 1 image
Vikingur Reykjavik’s Eggertsson Orvar (Stjarnan) strikes, sending the crowd wild with a stunning goal.
image 21’` The ball has crossed the goal line 1 — 1
Omarsson Elias Mar (Vikingur Reykjavik) scores for Vikingur Reykjavik, and erupts in celebration!
[16:04:54]` Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:1. Both Vikingur Reykjavik and Stjarnan use this time to refresh tactics.
[16:21:25]` The second-half start
The footballer leads Stjarnan out for the second half at with momentum in mind.
52’` Scored penalty shot 1 — 2 image
Bjarnason Andri Runar (Stjarnan) calmly slots the penalty home for Vikingur Reykjavik, igniting !
image 54’` The ball has crossed the goal line 2 — 2
Vikingur Reykjavik takes the lead as Omarsson Elias Mar (Vikingur Reykjavik) finds the net at , past Kristjansson Ivar Orri’s watch.
image 83’` The ball has crossed the goal line 3 — 2
Vikingur Reykjavik’s Borgthórsson Óskar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
[17:11:31]` The game is over
Kristjansson Ivar Orri ends proceedings at , and Vikingur Reykjavik vs. Stjarnan is history.
image 21’` The ball has crossed the goal line 1 — 0
Omarsson Elias Mar (Vikingur Reykjavik) scores for Vikingur Reykjavik, and erupts in celebration!
image 54’` The ball has crossed the goal line 2 — 0
Vikingur Reykjavik takes the lead as Omarsson Elias Mar (Vikingur Reykjavik) finds the net at , past Kristjansson Ivar Orri’s watch.
image 83’` The ball has crossed the goal line 3 — 0
Vikingur Reykjavik’s Borgthórsson Óskar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
5’` The ball has crossed the goal line 0 — 1 image
Vikingur Reykjavik’s Eggertsson Orvar (Stjarnan) strikes, sending the crowd wild with a stunning goal.
52’` Scored penalty shot 0 — 2 image
Bjarnason Andri Runar (Stjarnan) calmly slots the penalty home for Vikingur Reykjavik, igniting !

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G 2
Ast -
MP 82
Grade 8
Minutes played 82
Goals 2
xG 0.15
Assists -
xA 0.02
Total shots 2
Passes 11/15(73%)
Yellow cards -
Red cards -
Gr 7.8
G -
Ast 1
MP 90
Grade 7.8
Minutes played 90
Goals -
xG -
Assists 1
xA 0.51
Total shots -
Passes 35/40(88%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast 1
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists 1
xA 0.03
Total shots -
Passes 36/44(82%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 24
Grade 7.1
Minutes played 24
Goals -
xG 0.04
Assists -
xA 0.04
Total shots 1
Passes 17/19(89%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 66
Grade 6.7
Minutes played 66
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 13/16(81%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 44
Grade 6.6
Minutes played 44
Goals -
xG 0.02
Assists -
xA 0.21
Total shots 1
Passes 12/16(75%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 39
Grade 6.6
Minutes played 39
Goals -
xG -
Assists -
xA -
Total shots -
Passes 20/22(91%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast 1
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.32
Assists 1
xA 0.03
Total shots 2
Passes 12/19(63%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 54/57(95%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 82
Grade 6.2
Minutes played 82
Goals -
xG 0.05
Assists -
xA 0.01
Total shots 2
Passes 32/34(94%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA 0.14
Total shots -
Passes 22/27(81%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 76
Grade 5.3
Minutes played 76
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 16/27(59%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.2
G -
Ast -
MP 82
Total shots 2
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.5
G -
Ast 1
MP 90
Total shots 2
Shots on target 2
xGOT 0.95
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 8
G 2
Ast -
MP 82
Total shots 2
Shots on target 2
xGOT 0.88
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box 1
Gr 7.1
G -
Ast -
MP 24
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 44
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.8
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 39
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.3
G -
Ast -
MP 76
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 66
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.5
G -
Ast 1
MP 90
Touches in the opposition Box 5
Passes 12/19(63%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.03
Passes in final third 3/8(38%)
Touches 30
Passes long -
Crosses 1/2(50%)
Successful dribbles -
Fouled 1
Offsides -
Gr 8
G 2
Ast -
MP 82
Touches in the opposition Box 3
Passes 11/15(73%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 5/7(71%)
Touches 22
Passes long 2/2(100%)
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 7.8
G -
Ast 1
MP 90
Touches in the opposition Box 2
Passes 35/40(88%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.51
Passes in final third 7/8(88%)
Touches 70
Passes long 4/5(80%)
Crosses 1/8(13%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.7
G -
Ast -
MP 66
Touches in the opposition Box 2
Passes 13/16(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 28
Passes long 1/2(50%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 3
Offsides -
Gr 7.1
G -
Ast -
MP 24
Touches in the opposition Box 1
Passes 17/19(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 10/10(100%)
Touches 30
Passes long 3/3(100%)
Crosses -
Successful dribbles 3/3(100%)
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 22/27(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.14
Passes in final third 6/10(60%)
Touches 36
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.5
G -
Ast 1
MP 90
Touches in the opposition Box -
Passes 36/44(82%)
Big chances created -
Big chances missed -
Assists 1
xA 0.03
Passes in final third 14/18(78%)
Touches 66
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.2
G -
Ast -
MP 82
Touches in the opposition Box -
Passes 32/34(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/6(83%)
Touches 45
Passes long 2/2(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 54/57(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 68
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 39
Touches in the opposition Box -
Passes 20/22(91%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 31
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 76
Touches in the opposition Box -
Passes 16/27(59%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/9(44%)
Touches 53
Passes long 1/6(17%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 44
Touches in the opposition Box -
Passes 12/16(75%)
Big chances created 1
Big chances missed -
Assists -
xA 0.21
Passes in final third 4/6(67%)
Touches 22
Passes long -
Crosses 1/2(50%)
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.3
G -
Ast -
MP 76
Duels 12
Aerial duels 1/3(33%)
Ground duels 4/9(44%)
Fouls 1
Tackles -
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 66
Duels 12
Aerial duels 3/4(75%)
Ground duels 5/8(63%)
Fouls 2
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast 1
MP 90
Duels 10
Aerial duels 3/5(60%)
Ground duels 2/5(40%)
Fouls 2
Tackles -
Interceptions 2
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 82
Duels 8
Aerial duels -
Ground duels 5/7(71%)
Fouls 1
Tackles 2/3(67%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 6
Aerial duels 1/3(33%)
Ground duels 2/3(67%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G 2
Ast -
MP 82
Duels 6
Aerial duels 1/2(50%)
Ground duels 1/4(25%)
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast 1
MP 90
Duels 5
Aerial duels -
Ground duels 2/4(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G -
Ast 1
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 24
Duels 4
Aerial duels -
Ground duels 4/4(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 44
Duels 4
Aerial duels -
Ground duels 1/4(25%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 3
Aerial duels 2/3(67%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 10
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 39
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Vikingur Reykjavik and Stjarnan will play their match on 23 Apr 2026 at 15:15.All interesting information can be found in one place, like Vikingur Reykjavik vs Stjarnan score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Vikingur Reykjavik vs Stjarnan score and info in recent games:
  • Stjarnan - Vikingur Reykjavik (26.05.2026 | 26 May 2026 | 26/05/2026) 1:3 Besta deild
  • Vikingur Reykjavik - Stjarnan (23.04.2026 | 23 Apr 2026 | 23/04/2026) 3:2 Besta deild
  • Stjarnan - Vikingur Reykjavik (29.09.2025 | 29 Sep 2025 | 29/09/2025) 2:3 Besta deild
  • Vikingur Reykjavik - Stjarnan (10.08.2025 | 10 Aug 2025 | 10/08/2025) 2:4 Besta deild
  • Stjarnan - Vikingur Reykjavik (19.05.2025 | 19 May 2025 | 19/05/2025) 2:2 Besta deild

Last played matches of teams:

Vikingur Reykjavik
  • Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Valur - Vikingur Reykjavik (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Besta deild
  • Stjarnan - Vikingur Reykjavik (26.05.2026 | 26 May 2026 | 26/05/2026) 1:3 Besta deild
  • Vikingur Reykjavik - Hafnarfjordur (22.05.2026 | 22 May 2026 | 22/05/2026) 5:0 Besta deild
Stjarnan
  • Stjarnan - Breidablik UBK (16.06.2026 | 16 Jun 2026 | 16/06/2026) 4:4 Besta deild
  • Ungmennafelagid Afturelding - Stjarnan (10.06.2026 | 10 Jun 2026 | 10/06/2026) 3:1 Cup
  • Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
  • Stjarnan - Vikingur Reykjavik (26.05.2026 | 26 May 2026 | 26/05/2026) 1:3 Besta deild
  • Stjarnan - Knattspyrnufelagið Fram (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
Vikingur Reykjavik v Stjarnan score today, 23.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.