Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
8
5
Shots on goal
5
8
Shots off goal
1
9
Shots inside the Box
7
6
Shots outside the Box
1
1.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.21
3
Blocked shots
2
2
Headed goals
0
26
Touches in the opposition Box
18
2
Offsides
0
10
Free kicks
15
4
Corner kicks
6
17
Throw ins
19
15
Fouls
10
0
Yellow cards
1
44
Duels won
47
6/13 (46%)
Tackles
7/12 (58%)
29
Clearances
28
15
Interceptions
10
366/436 (84%)
Passes
357/429 (83%)
31/53 (58%)
Long Passes
36/66 (55%)
96/132 (73%)
Passes in final third
62/99 (63%)
1.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
5/19 (26%)
Crosses
2/18 (11%)
3
Goalkeeper saves
2
1.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.94
-0.79
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.06
0.58
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
55%
Ball possession
45%
5
Total shots
2
1
Shots on goal
2
4
Shots off goal
0
3
Shots inside the Box
2
2
Shots outside the Box
0
0.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.33
10
Touches in the opposition Box
4
1
Offsides
0
5
Free kicks
10
2
Corner kicks
2
8
Throw ins
8
10
Fouls
5
22
Duels won
28
3/8 (38%)
Tackles
3/6 (50%)
6
Clearances
12
9
Interceptions
8
182/222 (82%)
Passes
155/186 (83%)
19/30 (63%)
Long Passes
14/24 (58%)
41/64 (64%)
Passes in final third
17/28 (61%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
2/12 (17%)
Crosses
0/7 (0%)
1
Goalkeeper saves
0
0.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.39
-0.67
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.61
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
6
4
Shots on goal
3
4
Shots off goal
1
6
Shots inside the Box
5
4
Shots outside the Box
1
1.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.88
3
Blocked shots
2
2
Headed goals
0
16
Touches in the opposition Box
14
1
Offsides
0
5
Free kicks
5
2
Corner kicks
4
9
Throw ins
11
5
Fouls
5
0
Yellow cards
1
22
Duels won
19
3/5 (60%)
Tackles
4/6 (67%)
23
Clearances
16
6
Interceptions
2
184/214 (86%)
Passes
202/243 (83%)
12/23 (52%)
Long Passes
22/42 (52%)
55/68 (81%)
Passes in final third
45/71 (63%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
3/7 (43%)
Crosses
2/11 (18%)
2
Goalkeeper saves
2
0.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.55
-0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The footballer leads Vikingur Reykjavik into the opening moments.
5’` — The ball has crossed the goal line0 — 1
Vikingur Reykjavik’s Eggertsson Orvar (Stjarnan) strikes, sending the crowd wild with a stunning goal.
21’` — The ball has crossed the goal line1 — 1
Omarsson Elias Mar (Vikingur Reykjavik) scores for Vikingur Reykjavik, and erupts in celebration!
[16:04:54]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:1. Both Vikingur Reykjavik and Stjarnan use this time to refresh tactics.
[16:21:25]` — The second-half start
The footballer leads Stjarnan out for the second half at with momentum in mind.
52’` — Scored penalty shot1 — 2
Bjarnason Andri Runar (Stjarnan) calmly slots the penalty home for Vikingur Reykjavik, igniting !
54’` — The ball has crossed the goal line2 — 2
Vikingur Reykjavik takes the lead as Omarsson Elias Mar (Vikingur Reykjavik) finds the net at , past Kristjansson Ivar Orri’s watch.
83’` — The ball has crossed the goal line3 — 2
Vikingur Reykjavik’s Borgthórsson Óskar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
[17:11:31]` — The game is over
Kristjansson Ivar Orri ends proceedings at , and Vikingur Reykjavik vs. Stjarnan is history.
21’` — The ball has crossed the goal line1 — 0
Omarsson Elias Mar (Vikingur Reykjavik) scores for Vikingur Reykjavik, and erupts in celebration!
54’` — The ball has crossed the goal line2 — 0
Vikingur Reykjavik takes the lead as Omarsson Elias Mar (Vikingur Reykjavik) finds the net at , past Kristjansson Ivar Orri’s watch.
83’` — The ball has crossed the goal line3 — 0
Vikingur Reykjavik’s Borgthórsson Óskar (Vikingur Reykjavik) strikes, sending the crowd wild with a stunning goal.
5’` — The ball has crossed the goal line0 — 1
Vikingur Reykjavik’s Eggertsson Orvar (Stjarnan) strikes, sending the crowd wild with a stunning goal.
52’` — Scored penalty shot0 — 2
Bjarnason Andri Runar (Stjarnan) calmly slots the penalty home for Vikingur Reykjavik, igniting !
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Vikingur Reykjavik and Stjarnan will play their match on 23 Apr 2026 at 15:15.All interesting information can be found in one place, like Vikingur Reykjavik vs Stjarnan score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Vikingur Reykjavik vs Stjarnan score and info in recent games: