Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.57
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
31
Total shots
8
11
Shots on goal
4
12
Shots off goal
3
21
Shots inside the Box
6
11
Shots outside the Box
2
5.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.63
8
Blocked shots
1
1
Hit the woodwork
0
1
Headed goals
0
40
Touches in the opposition Box
15
2
Offsides
3
10
Free kicks
11
5
Corner kicks
3
19
Throw ins
26
11
Fouls
10
0
Errors leading to shot
1
0
Errors leading to goal
1
1
Yellow cards
2
40
Duels won
34
11/15 (73%)
Tackles
7/12 (58%)
22
Clearances
31
10
Interceptions
10
517/576 (90%)
Passes
279/360 (78%)
35/58 (60%)
Long Passes
23/55 (42%)
144/173 (83%)
Passes in final third
80/123 (65%)
3.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.77
7/26 (27%)
Crosses
2/16 (13%)
4
Goalkeeper saves
6
0.63
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
5.23
0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.77
1.77
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
63%
Ball possession
37%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
18
Total shots
6
8
Shots on goal
3
6
Shots off goal
2
11
Shots inside the Box
5
8
Shots outside the Box
1
2.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
4
Blocked shots
1
1
Hit the woodwork
0
20
Touches in the opposition Box
11
2
Offsides
2
4
Free kicks
8
2
Corner kicks
0
6
Throw ins
12
8
Fouls
4
17
Duels won
16
4/6 (67%)
Tackles
0/3 (0%)
11
Clearances
15
5
Interceptions
3
301/335 (90%)
Passes
157/198 (79%)
20/34 (59%)
Long Passes
13/29 (45%)
97/114 (85%)
Passes in final third
46/71 (65%)
2.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
6/12 (50%)
Crosses
1/6 (17%)
3
Goalkeeper saves
5
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.81
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.19
1.93
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
60%
Ball possession
40%
13
Total shots
2
3
Shots on goal
1
6
Shots off goal
1
10
Shots inside the Box
1
3
Shots outside the Box
1
2.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
4
Blocked shots
0
1
Headed goals
0
20
Touches in the opposition Box
4
0
Offsides
1
6
Free kicks
3
3
Corner kicks
3
13
Throw ins
14
3
Fouls
6
0
Errors leading to shot
1
0
Errors leading to goal
1
1
Yellow cards
2
23
Duels won
18
7/9 (78%)
Tackles
7/9 (78%)
11
Clearances
16
5
Interceptions
7
216/241 (90%)
Passes
122/162 (75%)
15/24 (63%)
Long Passes
10/26 (38%)
47/59 (80%)
Passes in final third
34/52 (65%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
1/14 (7%)
Crosses
1/10 (10%)
1
Goalkeeper saves
1
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.42
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Vikingur Reykjavik and Tor Akureyri will play their match on 08 May 2026 at 13:30.All interesting information can be found in one place, like Vikingur Reykjavik vs Tor Akureyri score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Vikingur Reykjavik vs Tor Akureyri score and info in recent games:
Vikingur Reykjavik - Tor Akureyri (08.05.2026 | 08 May 2026 | 08/05/2026) 6:0 Besta deild
Tor Akureyri - Vikingur Reykjavik (05.06.2023 | 05 Jun 2023 | 05/06/2023) 1:2 Cup
Tor Akureyri - Vikingur Reykjavik (12.03.2021 | 12 Mar 2021 | 12/03/2021) 0:5 League Cup A
Tor Akureyri - Vikingur Reykjavik (31.08.2014 | 31 Aug 2014 | 31/08/2014) Torsvollur 0:1 Besta deild
Vikingur Reykjavik - Tor Akureyri (09.06.2014 | 09 Jun 2014 | 09/06/2014) 3:2 Besta deild
Last played matches of teams:
Vikingur Reykjavik
Breidablik UBK - Vikingur Reykjavik (25.06.2026 | 25 Jun 2026 | 25/06/2026) Cup
Vikingur Reykjavik - Knattspyrnufelag Reykjavíkur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Besta deild
IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
Tor Akureyri - Íþrottabandalag Vestmannaeyja (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:4 Besta deild
Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
RB Keflavik - Tor Akureyri (22.05.2026 | 22 May 2026 | 22/05/2026) 1:0 Besta deild
Tor Akureyri - IA Akranes (17.05.2026 | 17 May 2026 | 17/05/2026) 1:2 Besta deild
Vikingur Reykjavik - Tor Akureyri (08.05.2026 | 08 May 2026 | 08/05/2026) 6:0 Besta deild
Vikingur Reykjavik v Tor Akureyri score today, 08.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.