Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.42
56%
Ball possession
44%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
12
3
Shots on goal
4
3
Shots off goal
3
5
Shots inside the Box
9
7
Shots outside the Box
3
0.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.46
6
Blocked shots
5
0
Headed goals
2
20
Touches in the opposition Box
22
2
Offsides
3
15
Free kicks
13
6
Corner kicks
4
29
Throw ins
26
13
Fouls
15
1
Yellow cards
4
63
Duels won
46
15/25 (60%)
Tackles
10/17 (59%)
17
Clearances
29
13
Interceptions
13
345/442 (78%)
Passes
261/347 (75%)
33/66 (50%)
Long Passes
18/45 (40%)
110/163 (67%)
Passes in final third
49/82 (60%)
1.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.09
4/19 (21%)
Crosses
5/16 (31%)
1
Goalkeeper saves
3
2.46
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.16
-0.54
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
50%
Ball possession
50%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
1
Shots on goal
2
1
Shots off goal
1
3
Shots inside the Box
4
3
Shots outside the Box
2
0.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
4
Blocked shots
3
0
Headed goals
1
8
Touches in the opposition Box
10
0
Offsides
3
9
Free kicks
4
3
Corner kicks
3
13
Throw ins
14
4
Fouls
9
27
Duels won
15
6/9 (67%)
Tackles
2/4 (50%)
11
Clearances
9
6
Interceptions
10
154/204 (75%)
Passes
158/196 (81%)
17/38 (45%)
Long Passes
9/21 (43%)
46/74 (62%)
Passes in final third
27/42 (64%)
0.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
1/5 (20%)
Crosses
2/11 (18%)
1
Goalkeeper saves
1
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.11
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.11
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.01
61%
Ball possession
39%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
2
Shots on goal
2
2
Shots off goal
2
2
Shots inside the Box
5
4
Shots outside the Box
1
0.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.56
2
Blocked shots
2
0
Headed goals
1
12
Touches in the opposition Box
12
2
Offsides
0
6
Free kicks
9
3
Corner kicks
1
16
Throw ins
12
9
Fouls
6
1
Yellow cards
4
36
Duels won
31
9/16 (56%)
Tackles
8/13 (62%)
6
Clearances
20
7
Interceptions
3
191/238 (80%)
Passes
103/151 (68%)
16/28 (57%)
Long Passes
9/24 (38%)
64/89 (72%)
Passes in final third
22/40 (55%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
3/14 (21%)
Crosses
3/5 (60%)
0
Goalkeeper saves
2
1.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.05
-0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Vancouver Whitecaps FC II and Real Monarchs will play their match on 24 May 2026 at 19:00. The game will be held on Swanguard Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Vancouver Whitecaps FC II vs Real Monarchs score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Vancouver Whitecaps FC II vs Real Monarchs score and info in recent games:
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Real Monarchs - Vancouver Whitecaps FC II (22.03.2026 | 22 Mar 2026 | 22/03/2026) Zions Bank Stadium 3:2 MLS Next Pro
Real Monarchs - Vancouver Whitecaps FC II (05.10.2025 | 05 Oct 2025 | 05/10/2025) Zions Bank Stadium 4:1 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (29.06.2025 | 29 Jun 2025 | 29/06/2025) Swanguard Stadium 2:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (03.05.2025 | 03 May 2025 | 03/05/2025) BC Place 1:1 MLS Next Pro
Last played matches of teams:
Vancouver Whitecaps FC II
Vancouver Whitecaps FC II - Notrh Texas SC (10.06.2026 | 10 Jun 2026 | 10/06/2026) Swanguard Stadium 1:1 MLS Next Pro
Vancouver Whitecaps FC II - Portland Timbers II (05.06.2026 | 05 Jun 2026 | 05/06/2026) Swanguard Stadium 0:1 MLS Next Pro
Ventura County - Vancouver Whitecaps FC II (30.05.2026 | 30 May 2026 | 30/05/2026) William Rolland Stadium 2:1 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Tacoma Defiance (17.05.2026 | 17 May 2026 | 17/05/2026) Swanguard Stadium 0:2 MLS Next Pro
Real Monarchs
Real Monarchs - Portland Timbers II (13.06.2026 | 13 Jun 2026 | 13/06/2026) Zions Bank Stadium 4:1 MLS Next Pro
The Town FC - Real Monarchs (07.06.2026 | 07 Jun 2026 | 07/06/2026) Negoesco Stadium 3:0 MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Vancouver Whitecaps FC II v Real Monarchs score today, 24.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.