Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.92
69%
Ball possession
31%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
11
5
Shots on goal
2
4
Shots off goal
6
10
Shots inside the Box
6
5
Shots outside the Box
5
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.25
6
Blocked shots
3
19
Touches in the opposition Box
11
1
Offsides
0
12
Free kicks
5
3
Corner kicks
5
24
Throw ins
11
5
Fouls
12
2
Errors leading to shot
0
1
Yellow cards
1
26
Duels won
15
2/4 (50%)
Tackles
3/3 (100%)
16
Clearances
22
2
Interceptions
6
453/515 (88%)
Passes
173/228 (76%)
25/42 (60%)
Long Passes
20/47 (43%)
75/116 (65%)
Passes in final third
25/47 (53%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
7/17 (41%)
Crosses
3/12 (25%)
2
Goalkeeper saves
5
0.25
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.63
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
63%
Ball possession
37%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
2
3
Shots on goal
0
1
Shots off goal
2
2
Shots inside the Box
2
2
Shots outside the Box
0
0.37
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Touches in the opposition Box
3
1
Offsides
0
5
Free kicks
2
1
Corner kicks
1
12
Throw ins
9
2
Fouls
5
1
Yellow cards
0
15
Duels won
7
1/3 (33%)
Tackles
2/2 (100%)
9
Clearances
6
2
Interceptions
3
226/257 (88%)
Passes
117/145 (81%)
10/20 (50%)
Long Passes
12/28 (43%)
21/37 (57%)
Passes in final third
14/25 (56%)
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
2/5 (40%)
Crosses
1/5 (20%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.37
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.37
1.31
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
74%
Ball possession
26%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
9
2
Shots on goal
2
3
Shots off goal
4
8
Shots inside the Box
4
3
Shots outside the Box
5
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.25
6
Blocked shots
3
15
Touches in the opposition Box
8
7
Free kicks
3
2
Corner kicks
4
12
Throw ins
2
3
Fouls
7
2
Errors leading to shot
0
0
Yellow cards
1
11
Duels won
8
1/1 (100%)
Tackles
1/1 (100%)
7
Clearances
16
0
Interceptions
3
227/258 (88%)
Passes
56/83 (67%)
15/22 (68%)
Long Passes
8/19 (42%)
54/79 (68%)
Passes in final third
11/22 (50%)
1.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
5/12 (42%)
Crosses
2/7 (29%)
2
Goalkeeper saves
2
0.25
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Xiamen Feilu and Hubei Istar will play their match on 23 Jun 2026 at 04:00.All interesting information can be found in one place, like Xiamen Feilu vs Hubei Istar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Xiamen Feilu vs Hubei Istar score and info in recent games:
Xiamen Feilu - Hubei Istar (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
Hubei Istar - Xiamen Feilu (05.04.2026 | 05 Apr 2026 | 05/04/2026) 2:2 China League 2
Last played matches of teams:
Xiamen Feilu
Xiamen Feilu - Hubei Istar (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
Guizhou Zhucheng Athletic - Xiamen Feilu (19.06.2026 | 19 Jun 2026 | 19/06/2026) 1:0 China League 2
Wenzhou - Xiamen Feilu (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:0 China League 2
Xiamen Feilu - Jiangxi Liansheng (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 China League 2
Guangzhou Dandelion Alpha FC - Xiamen Feilu (23.05.2026 | 23 May 2026 | 23/05/2026) 1:3 China League 2
Hubei Istar
Xiamen Feilu - Hubei Istar (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
Guangzhou Dandelion Alpha FC - Hubei Istar (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:3 China League 2
Hubei Istar - Shenzhen 2028 FC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:2 China League 2
Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Hubei Istar - Chengdu Rongcheng B (22.05.2026 | 22 May 2026 | 22/05/2026) 3:0 China League 2
Xiamen Feilu v Hubei Istar score today, 23.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.