Leagues
Format Odds
NEW: Bookmakers
We use cookies. By browsing our website, you agree to our cookie policy. Privacy & cookie policy

Xiamen Feilu - Hubei Istar 23.06.2026

Round 13

Statistics Xiamen Feilu vs Hubei Istar

1.47 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.92
69% Ball possession 31%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
15 Total shots 11
5 Shots on goal 2
4 Shots off goal 6
10 Shots inside the Box 6
5 Shots outside the Box 5
0.63 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.25
6 Blocked shots 3
19 Touches in the opposition Box 11
1 Offsides 0
12 Free kicks 5
3 Corner kicks 5
24 Throw ins 11
5 Fouls 12
2 Errors leading to shot 0
1 Yellow cards 1
26 Duels won 15
2/4 (50%) Tackles 3/3 (100%)
16 Clearances 22
2 Interceptions 6
453/515 (88%) Passes 173/228 (76%)
25/42 (60%) Long Passes 20/47 (43%)
75/116 (65%) Passes in final third 25/47 (53%)
1.23 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.3
7/17 (41%) Crosses 3/12 (25%)
2 Goalkeeper saves 5
0.25 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.63
0.25 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.63

Head To Head

Wins
Draws
Wins
0
2
0
Goals
2
2
All matches

Standings

Team G W D L S C Pt
1. Guizhou Zhucheng Athletic
13 9 1 3 21 9 28
2. Hubei Istar
13 6 4 3 17 12 22
3. Xiamen Feilu
13 5 5 3 22 16 20
4. Shenzhen 2028 FC
12 5 4 3 19 17 19
5. Jiangxi Liansheng
11 5 3 3 14 10 18
6. Guangzhou Dandelion Alpha FC
12 5 2 5 15 15 17
7. Ganzhou Ruishi FC
12 4 4 4 10 10 16
8. Guangdong Mingtu
13 2 7 4 12 14 13
9. Hangzhou Linping Wuyue
11 2 6 3 11 18 12
10. Chengdu Rongcheng B
12 3 3 6 9 15 12
11. Wenzhou
12 2 5 5 8 15 11
12. Wuhan Three Towns B
12 0 6 6 7 14 6
  Promotion round
  Relegation Round

Top Scorers

Xiamen Feilu Xiamen Feilu

No data available

Hubei Istar Hubei Istar

No data available

Statistics from 2026 season of China League 2

Chat (3)

LeahLunatic 22/06 08:53

C'mon Hubei Istar, show 'em! 💪

NoahNavigator 21/06 12:46

Here we go!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.4
G -
Ast -
MP 87
Grade 7.4
Minutes played 87
Goals -
xG 0.01
Assists -
xA 0.1
Total shots 1
Passes 23/32(72%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 72
Grade 6.5
Minutes played 72
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 11/16(69%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.4
G -
Ast -
MP 87
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 72
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.4
G -
Ast -
MP 87
Touches in the opposition Box 2
Passes 23/32(72%)
Big chances created 1
Big chances missed -
Assists -
xA 0.1
Passes in final third 8/16(50%)
Touches 39
Passes long 3/5(60%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.5
G -
Ast -
MP 72
Touches in the opposition Box 1
Passes 11/16(69%)
Big chances created 1
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/6(50%)
Touches 23
Passes long 4/6(67%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.5
G -
Ast -
MP 72
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast -
MP 87
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Xiamen Feilu and Hubei Istar will play their match on 23 Jun 2026 at 04:00.All interesting information can be found in one place, like Xiamen Feilu vs Hubei Istar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Xiamen Feilu vs Hubei Istar score and info in recent games:
  • Xiamen Feilu - Hubei Istar (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
  • Hubei Istar - Xiamen Feilu (05.04.2026 | 05 Apr 2026 | 05/04/2026) 2:2 China League 2

Last played matches of teams:

Xiamen Feilu
  • Xiamen Feilu - Hubei Istar (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
  • Guizhou Zhucheng Athletic - Xiamen Feilu (19.06.2026 | 19 Jun 2026 | 19/06/2026) 1:0 China League 2
  • Wenzhou - Xiamen Feilu (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:0 China League 2
  • Xiamen Feilu - Jiangxi Liansheng (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 China League 2
  • Guangzhou Dandelion Alpha FC - Xiamen Feilu (23.05.2026 | 23 May 2026 | 23/05/2026) 1:3 China League 2
Hubei Istar
  • Xiamen Feilu - Hubei Istar (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
  • Guangzhou Dandelion Alpha FC - Hubei Istar (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:3 China League 2
  • Hubei Istar - Shenzhen 2028 FC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:2 China League 2
  • Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
  • Hubei Istar - Chengdu Rongcheng B (22.05.2026 | 22 May 2026 | 22/05/2026) 3:0 China League 2
Xiamen Feilu v Hubei Istar score today, 23.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.