Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.88
41%
Ball possession
59%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
5
Total shots
23
2
Shots on goal
4
3
Shots off goal
8
4
Shots inside the Box
10
1
Shots outside the Box
13
0.76
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.06
0
Blocked shots
11
0
Hit the woodwork
1
12
Touches in the opposition Box
21
5
Offsides
2
13
Free kicks
17
2
Corner kicks
11
28
Throw ins
31
17
Fouls
13
1
Yellow cards
2
28
Duels won
42
8/12 (67%)
Tackles
13/16 (81%)
37
Clearances
22
10
Interceptions
4
187/275 (68%)
Passes
305/391 (78%)
21/64 (33%)
Long Passes
19/52 (37%)
26/51 (51%)
Passes in final third
93/140 (66%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.51
2/6 (33%)
Crosses
5/21 (24%)
3
Goalkeeper saves
1
1.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.76
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.24
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.63
47%
Ball possession
53%
2
Total shots
10
1
Shots on goal
1
1
Shots off goal
4
2
Shots inside the Box
5
0
Shots outside the Box
5
0.69
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
0
Blocked shots
5
0
Hit the woodwork
1
7
Touches in the opposition Box
9
3
Offsides
2
6
Free kicks
11
1
Corner kicks
4
15
Throw ins
10
11
Fouls
6
1
Yellow cards
0
16
Duels won
26
6/8 (75%)
Tackles
8/11 (73%)
14
Clearances
11
3
Interceptions
2
108/154 (70%)
Passes
130/171 (76%)
11/32 (34%)
Long Passes
7/21 (33%)
15/28 (54%)
Passes in final third
25/47 (53%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
1/3 (33%)
Crosses
2/11 (18%)
1
Goalkeeper saves
0
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.69
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.31
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.25
35%
Ball possession
65%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
13
1
Shots on goal
3
2
Shots off goal
4
2
Shots inside the Box
5
1
Shots outside the Box
8
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
0
Blocked shots
6
5
Touches in the opposition Box
12
2
Offsides
0
7
Free kicks
6
1
Corner kicks
7
13
Throw ins
21
6
Fouls
7
0
Yellow cards
2
12
Duels won
16
2/4 (50%)
Tackles
5/5 (100%)
23
Clearances
11
7
Interceptions
2
79/121 (65%)
Passes
175/220 (80%)
10/32 (31%)
Long Passes
12/31 (39%)
11/23 (48%)
Passes in final third
68/93 (73%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.12
1/3 (33%)
Crosses
3/10 (30%)
2
Goalkeeper saves
1
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Yanbian Longding kicks off against Guangxi Hengchen FC.
1’` — Goal scored1 — 0
Giovanny (Yanbian Longding) scores for Yanbian Longding, and erupts in celebration!
[03:47:36]` — Half-time
With the scoreline at 1:0, referee calls for half-time. Yanbian Longding and Guangxi Hengchen FC step off the pitch for a short rest and coaching adjustments.
[04:03:11]` — The second half gets underway
kicks off the second half at , with Yanbian Longding on the attack.
74’` — The ball has crossed the goal line1 — 1
Yanbian Longding’s Lapoussin Loic (Guangxi Hengchen FC) strikes, sending the crowd wild with a stunning goal.
[04:52:38]` — The match is over
Guangxi Hengchen FC celebrates as calls time at after a thrilling contest.
1’` — Goal scored1 — 0
Giovanny (Yanbian Longding) scores for Yanbian Longding, and erupts in celebration!
74’` — The ball has crossed the goal line0 — 1
Yanbian Longding’s Lapoussin Loic (Guangxi Hengchen FC) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Yanbian Longding and Guangxi Hengchen FC will play their match on 10 May 2026 at 03:00.All interesting information can be found in one place, like Yanbian Longding vs Guangxi Hengchen FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Yanbian Longding vs Guangxi Hengchen FC score and info in recent games:
Yanbian Longding - Guangxi Hengchen FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Last played matches of teams:
Yanbian Longding
Foshan Nanshi FC - Yanbian Longding (27.06.2026 | 27 Jun 2026 | 27/06/2026) 0:2 China League 1
Nantong Zhiyun - Yanbian Longding (14.06.2026 | 14 Jun 2026 | 14/06/2026) 2:0 China League 1
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Guandong GZ-Power FC - Yanbian Longding (24.05.2026 | 24 May 2026 | 24/05/2026) 3:4 China League 1
Shanghai Second - Yanbian Longding (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 FA Cup
Guangxi Hengchen FC
Changchun Yatai - Guangxi Hengchen FC (27.06.2026 | 27 Jun 2026 | 27/06/2026) 1:2 China League 1
Guangxi Hengchen FC - Shandong Taishan (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:5 FA Cup
Shenzhen Juniors FC - Guangxi Hengchen FC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:1 China League 1
Guangxi Hengchen FC - Foshan Nanshi FC (30.05.2026 | 30 May 2026 | 30/05/2026) 3:3 China League 1
Guangxi Hengchen FC - Nantong Zhiyun (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 China League 1
Yanbian Longding v Guangxi Hengchen FC score today, 10.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.