Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
68%
Ball possession
32%
10
Total shots
3
2
Shots on goal
0
6
Shots off goal
2
7
Shots inside the Box
2
3
Shots outside the Box
1
0.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
17
Touches in the opposition Box
6
5
Offsides
1
20
Free kicks
16
3
Corner kicks
1
25
Throw ins
28
16
Fouls
20
2
Yellow cards
5
0
Red cards
1
34
Duels won
25
11/12 (92%)
Tackles
8/8 (100%)
13
Clearances
23
5
Interceptions
1
335/414 (81%)
Passes
123/203 (61%)
29/52 (56%)
Long Passes
16/65 (25%)
71/99 (72%)
Passes in final third
31/75 (41%)
0.64
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
5/18 (28%)
Crosses
1/5 (20%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.8
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.8
0.07
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
59%
Ball possession
41%
1
Total shots
1
1
Shots off goal
1
1
Shots inside the Box
1
4
Touches in the opposition Box
2
4
Offsides
1
12
Free kicks
9
1
Corner kicks
0
12
Throw ins
17
9
Fouls
12
2
Yellow cards
3
0
Red cards
1
20
Duels won
16
6/7 (86%)
Tackles
6/6 (100%)
4
Clearances
10
3
Interceptions
1
130/171 (76%)
Passes
79/120 (66%)
14/26 (54%)
Long Passes
8/30 (27%)
12/21 (57%)
Passes in final third
15/34 (44%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
1/5 (20%)
Crosses
1/1 (100%)
0.54
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
75%
Ball possession
25%
9
Total shots
2
2
Shots on goal
0
5
Shots off goal
1
6
Shots inside the Box
1
3
Shots outside the Box
1
0.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
13
Touches in the opposition Box
4
1
Offsides
0
8
Free kicks
7
2
Corner kicks
1
13
Throw ins
11
7
Fouls
8
0
Yellow cards
2
14
Duels won
9
5/5 (100%)
Tackles
2/2 (100%)
9
Clearances
13
2
Interceptions
0
205/243 (84%)
Passes
44/83 (53%)
15/26 (58%)
Long Passes
8/35 (23%)
59/78 (76%)
Passes in final third
16/41 (39%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
4/13 (31%)
Crosses
0/4 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.8
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Shaanxi Union FC starts the action at with FC player on the ball.
[03:49:10]` — Players leave the pitch
The referee signals for half-time at , pausing the match at 0:0. Yanbian Longding and Shaanxi Union FC now regroup with their coaches before play resumes.
[04:05:36]` — The second-half start
kicks off the second half at , with Yanbian Longding on the attack.
[04:56:45]` — A final whistle
blows the final whistle at , ending the clash between Yanbian Longding and Shaanxi Union FC.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Yanbian Longding and Shaanxi Union FC will play their match on 25 Apr 2026 at 03:00.All interesting information can be found in one place, like Yanbian Longding vs Shaanxi Union FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Yanbian Longding vs Shaanxi Union FC score and info in recent games:
Yanbian Longding - Shaanxi Union FC (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:0 China League 1
Shaanxi Union FC - Yanbian Longding (20.09.2025 | 20 Sep 2025 | 20/09/2025) 0:1 China League 1
Yanbian Longding - Shaanxi Union FC (11.05.2025 | 11 May 2025 | 11/05/2025) 2:0 China League 1
Last played matches of teams:
Yanbian Longding
Nantong Zhiyun - Yanbian Longding (14.06.2026 | 14 Jun 2026 | 14/06/2026) 2:0 China League 1
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Guandong GZ-Power FC - Yanbian Longding (24.05.2026 | 24 May 2026 | 24/05/2026) 3:4 China League 1
Shanghai Second - Yanbian Longding (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 FA Cup
Yanbian Longding - Guangxi Hengchen FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Shaanxi Union FC
Shaanxi Union FC - Zhejiang Professional (19.06.2026 | 19 Jun 2026 | 19/06/2026) 1:1 FA Cup
Foshan Nanshi FC - Shaanxi Union FC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 0:5 China League 1
Shaanxi Union FC - Nanjing City (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 China League 1
Suzhou Dongwu - Shaanxi Union FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:3 China League 1
Shenzhen 2028 FC - Shaanxi Union FC (15.05.2026 | 15 May 2026 | 15/05/2026) 0:2 FA Cup
Yanbian Longding v Shaanxi Union FC score today, 25.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.