Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.12
45%
Ball possession
55%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
11
3
Shots on goal
3
4
Shots off goal
3
6
Shots inside the Box
4
6
Shots outside the Box
7
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.55
5
Blocked shots
5
0
Hit the woodwork
1
14
Touches in the opposition Box
18
2
Offsides
2
13
Free kicks
7
2
Corner kicks
5
22
Throw ins
24
7
Fouls
13
1
Yellow cards
1
46
Duels won
40
13/18 (72%)
Tackles
11/16 (69%)
27
Clearances
15
6
Interceptions
7
234/289 (81%)
Passes
267/335 (80%)
14/44 (32%)
Long Passes
37/62 (60%)
44/68 (65%)
Passes in final third
95/138 (69%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.74
0/5 (0%)
Crosses
2/20 (10%)
1
Goalkeeper saves
0
1.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
-0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.59
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.2
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
1
Shots on goal
2
2
Shots off goal
2
3
Shots inside the Box
2
3
Shots outside the Box
4
0.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.73
3
Blocked shots
2
0
Hit the woodwork
1
7
Touches in the opposition Box
12
0
Offsides
1
7
Free kicks
2
1
Corner kicks
3
7
Throw ins
12
2
Fouls
7
1
Yellow cards
0
22
Duels won
19
5/7 (71%)
Tackles
4/7 (57%)
14
Clearances
5
3
Interceptions
4
130/159 (82%)
Passes
162/196 (83%)
10/23 (43%)
Long Passes
20/33 (61%)
20/29 (69%)
Passes in final third
56/80 (70%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.56
0/3 (0%)
Crosses
2/10 (20%)
1
Goalkeeper saves
0
0.73
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.11
-0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.89
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.92
47%
Ball possession
53%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
5
2
Shots on goal
1
2
Shots off goal
1
3
Shots inside the Box
2
3
Shots outside the Box
3
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.82
2
Blocked shots
3
7
Touches in the opposition Box
6
2
Offsides
1
6
Free kicks
5
1
Corner kicks
2
15
Throw ins
12
5
Fouls
6
0
Yellow cards
1
24
Duels won
21
8/11 (73%)
Tackles
7/9 (78%)
13
Clearances
10
3
Interceptions
3
104/130 (80%)
Passes
105/139 (76%)
4/21 (19%)
Long Passes
17/29 (59%)
24/39 (62%)
Passes in final third
39/58 (67%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
2
crossesAll
10
0.82
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
-0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
ZED and Ghazl El Mahalla will play their match on 13 May 2026 at 10:00.All interesting information can be found in one place, like ZED vs Ghazl El Mahalla score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
ZED vs Ghazl El Mahalla score and info in recent games:
ZED - Ghazl El Mahalla (13.05.2026 | 13 May 2026 | 13/05/2026) 3:2 Premier League
Ghazl El Mahalla - ZED (20.02.2026 | 20 Feb 2026 | 20/02/2026) 0:0 Premier League
Ghazl El Mahalla - ZED (12.03.2025 | 12 Mar 2025 | 12/03/2025) 0:3 Premier League
ZED - Ghazl El Mahalla (23.02.2025 | 23 Feb 2025 | 23/02/2025) 2:0 Premier League
Ghazl El Mahalla - ZED (12.12.2024 | 12 Dec 2024 | 12/12/2024) 3:1 League Cup
Last played matches of teams:
ZED
ZED - Wadi Degla (08.06.2026 | 08 Jun 2026 | 08/06/2026) 0:2 League Cup
Al Masry - ZED (01.06.2026 | 01 Jun 2026 | 01/06/2026) 1:0 League Cup
ZED - Kahrbaa Alasmalia (29.05.2026 | 29 May 2026 | 29/05/2026) 1:1 Premier League
ZED - Al Masry (25.05.2026 | 25 May 2026 | 25/05/2026) 1:0 League Cup
Wadi Degla - ZED (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Premier League
Ghazl El Mahalla
Ghazl El Mahalla - Haras El Hodoud (29.05.2026 | 29 May 2026 | 29/05/2026) 4:2 Premier League
Modern Sport - Ghazl El Mahalla (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 Premier League
Ghazl El Mahalla - Al Ittihad Al Sakndary (18.05.2026 | 18 May 2026 | 18/05/2026) 1:0 Premier League
ZED - Ghazl El Mahalla (13.05.2026 | 13 May 2026 | 13/05/2026) 3:2 Premier League
Tala'ea El-Gaish - Ghazl El Mahalla (07.05.2026 | 07 May 2026 | 07/05/2026) 1:0 Premier League
ZED v Ghazl El Mahalla score today, 13.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.