Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.17
35%
Ball possession
65%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
8
Total shots
10
3
Shots on goal
2
3
Shots off goal
7
2
Shots inside the Box
9
6
Shots outside the Box
1
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.79
2
Blocked shots
1
12
Touches in the opposition Box
22
1
Offsides
4
18
Free kicks
16
6
Corner kicks
5
27
Throw ins
20
16
Fouls
18
0
Errors leading to goal
1
4
Yellow cards
5
68
Duels won
61
13/16 (81%)
Tackles
12/18 (67%)
11
Interceptions
5
147/220 (67%)
Passes
343/423 (81%)
19/50 (38%)
Long Passes
20/54 (37%)
41/80 (51%)
Passes in final third
77/113 (68%)
0.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.43
5/18 (28%)
Crosses
4/19 (21%)
1
Goalkeeper saves
2
0.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.72
0.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
41%
Ball possession
59%
5
Total shots
4
1
Shots on goal
0
2
Shots off goal
4
1
Shots inside the Box
3
4
Shots outside the Box
1
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
9
Touches in the opposition Box
9
1
Offsides
2
6
Free kicks
9
3
Corner kicks
1
14
Throw ins
10
9
Fouls
6
2
Yellow cards
2
28
Duels won
30
8/9 (89%)
Tackles
5/7 (71%)
5
Interceptions
5
96/143 (67%)
Passes
182/222 (82%)
9/29 (31%)
Long Passes
12/27 (44%)
26/50 (52%)
Passes in final third
41/61 (67%)
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
5/13 (38%)
Crosses
0/6 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.05
29%
Ball possession
71%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
3
Total shots
6
2
Shots on goal
2
1
Shots off goal
3
1
Shots inside the Box
6
2
Shots outside the Box
0
0.27
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.79
0
Blocked shots
1
3
Touches in the opposition Box
13
0
Offsides
2
12
Free kicks
7
3
Corner kicks
4
13
Throw ins
10
7
Fouls
12
0
Errors leading to goal
1
2
Yellow cards
3
40
Duels won
31
5/7 (71%)
Tackles
7/11 (64%)
6
Interceptions
0
51/77 (66%)
Passes
161/201 (80%)
10/21 (48%)
Long Passes
8/27 (30%)
15/30 (50%)
Passes in final third
36/52 (69%)
0.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.28
0/5 (0%)
Crosses
4/13 (31%)
1
Goalkeeper saves
1
0.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.27
-0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Fluminense and Internacional begin their battle at Maracana, officiated by Abel Ramon Abatti.
[21:21:53]` — Half-time
With the scoreline at 0:0, referee Abel Ramon Abatti calls for half-time. Fluminense and Internacional step off the pitch for a short rest and coaching adjustments.
[21:37:20]` — The second half gets underway
The player leads Internacional out for the second half at Maracana with momentum in mind.
46’` — Back of the net1 — 0
Fluminense’s Canobbio Agustin (Fluminense) strikes, sending the Maracana crowd wild with a stunning goal.
65’` — Penalty scored1 — 1
Patrick Alan (Internacional) smashes the penalty past the keeper for Internacional, thrilling Maracana.
[22:31:28]` — The match is over
Abel Ramon Abatti ends proceedings at Maracana, and Fluminense vs. Internacional is history.
46’` — Back of the net1 — 0
Fluminense’s Canobbio Agustin (Fluminense) strikes, sending the Maracana crowd wild with a stunning goal.
65’` — Penalty scored0 — 1
Patrick Alan (Internacional) smashes the penalty past the keeper for Internacional, thrilling Maracana.
Fluminense and Internacional will play their match on 06 Aug 2025 at 20:30. The game will be held on Maracana stadium within the Copa do Brasil. All interesting information can be found in one place, like Fluminense vs Internacional score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Fluminense vs Internacional score and info in recent games:
Internacional - Fluminense (03.05.2026 | 03 May 2026 | 03/05/2026) Estadio Beira-Rio 2:0 Brasileiro Serie A
Fluminense - Internacional (25.10.2025 | 25 Oct 2025 | 25/10/2025) Maracana 1:0 Brasileiro Serie A
Fluminense - Internacional (06.08.2025 | 06 Aug 2025 | 06/08/2025) Maracana 1:1 Copa do Brasil
Internacional - Fluminense (30.07.2025 | 30 Jul 2025 | 30/07/2025) Estadio Beira-Rio 1:2 Copa do Brasil
Internacional - Fluminense (01.06.2025 | 01 Jun 2025 | 01/06/2025) Estadio Beira-Rio 0:2 Brasileiro Serie A
Last played matches of teams:
Fluminense
Fluminense - America Natal (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:3 Brasileiro Serie D
Ferroviario - Fluminense (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:0 Brasileiro Serie D
Cruzeiro Esporte Clube - Fluminense (31.05.2026 | 31 May 2026 | 31/05/2026) Governador Magalhaes Pinto 1:1 Brasileiro Serie A
Fluminense - Altos (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Brasileiro Serie D
Fluminense - Deportivo La Guaira (27.05.2026 | 27 May 2026 | 27/05/2026) Maracana 3:1 CONMEBOL Libertadores
Internacional
Red Bull Bragantino - Internacional (31.05.2026 | 31 May 2026 | 31/05/2026) Estadio Cicero de Souza Marques 3:1 Brasileiro Serie A
EC Vitoria Salvador - Internacional (23.05.2026 | 23 May 2026 | 23/05/2026) Estadio Manoel Barradas 2:0 Brasileiro Serie A
Internacional - CR Vasco da Gama (16.05.2026 | 16 May 2026 | 16/05/2026) Estadio Beira-Rio 4:1 Brasileiro Serie A
Internacional - Athletic Club MG (12.05.2026 | 12 May 2026 | 12/05/2026) 3:2 Copa do Brasil
Coritiba - Internacional (09.05.2026 | 09 May 2026 | 09/05/2026) Estadio Couto Pereira 2:2 Brasileiro Serie A
Fluminense v Internacional score today, 06.08.2025, and full match statistics will be available on fscore.co.tz on any device without registration.