Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.55
53%
Ball possession
47%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
5
3
Shots on goal
1
3
Shots off goal
2
5
Shots inside the Box
5
3
Shots outside the Box
0
0.78
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
2
Blocked shots
2
14
Touches in the opposition Box
15
1
Offsides
1
13
Free kicks
14
3
Corner kicks
5
32
Throw ins
21
14
Fouls
13
3
Yellow cards
2
62
Duels won
84
10/14 (71%)
Tackles
5/9 (56%)
40
Clearances
32
14
Interceptions
14
253/389 (65%)
Passes
222/344 (65%)
28/88 (32%)
Long Passes
33/72 (46%)
63/144 (44%)
Passes in final third
55/111 (50%)
1.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
2/17 (12%)
Crosses
4/23 (17%)
1
Goalkeeper saves
1
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.78
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.22
0.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
60%
Ball possession
40%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
2
Shots on goal
0
2
Shots off goal
2
2
Shots inside the Box
4
3
Shots outside the Box
0
0.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
7
Touches in the opposition Box
8
1
Offsides
0
3
Free kicks
4
2
Corner kicks
3
19
Throw ins
8
4
Fouls
3
20
Duels won
42
5/5 (100%)
Tackles
1/4 (25%)
14
Clearances
15
8
Interceptions
10
178/252 (71%)
Passes
97/166 (58%)
13/49 (27%)
Long Passes
15/40 (38%)
42/90 (47%)
Passes in final third
31/62 (50%)
0.59
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.28
2/12 (17%)
Crosses
2/8 (25%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.74
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.26
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
1
1
Shots on goal
1
1
Shots off goal
0
3
Shots inside the Box
1
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
1
Blocked shots
0
7
Touches in the opposition Box
7
0
Offsides
1
10
Free kicks
10
1
Corner kicks
2
13
Throw ins
13
10
Fouls
10
3
Yellow cards
2
42
Duels won
42
5/9 (56%)
Tackles
4/5 (80%)
26
Clearances
17
6
Interceptions
4
75/137 (55%)
Passes
125/178 (70%)
15/39 (38%)
Long Passes
18/32 (56%)
21/54 (39%)
Passes in final third
24/49 (49%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
0/5 (0%)
Crosses
2/15 (13%)
1
Goalkeeper saves
1
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The footballer leads Lincoln City into the opening moments.
10’` — Corner kick
Lincoln City earns a corner kick as The player Lincoln City forces the ball out of play at .
14’` — Corner kick
A corner is awarded to Port Vale after a strong move by The footballer Port Vale near the goal line.
33’` — Goal1 — 0
Lincoln City’s Hackett-Fairchild Recco (Lincoln City) strikes, sending the crowd wild with a stunning goal.
38’` — Corner kick
The footballer Port Vale wins a corner for Lincoln City, setting up an opportunity at .
39’` — Corner kick
Wright Peter points to the corner flag as Port Vale prepares to take it, thanks to FC player Port Vale.
45 + 2’` — Corner kick
A corner is awarded to Port Vale after a strong move by The player Lincoln City near the goal line.
[10:47:18]` — Match half-time
The referee Wright Peter signals for half-time at , pausing the match at 1:0. Lincoln City and Port Vale now regroup with their coaches before play resumes.
[11:03:10]` — The game has been started after the break
Wright Peter kicks off the second half at , with Lincoln City on the attack.
50’` — Corner kick
The player Port Vale wins a corner for Lincoln City, setting up an opportunity at .
72’` — Corner kick
Wright Peter points to the corner flag as Port Vale prepares to take it, thanks to The footballer Port Vale.
89’` — Corner kick
The footballer Lincoln City wins a corner for Lincoln City, setting up an opportunity at .
[11:52:50]` — The game is over
Port Vale celebrates as Wright Peter calls time at after a thrilling contest.
66’` — Coach makes sub
FC player Lincoln City is substituted for Port Vale, as Wright Peter signals at .
66’` — Coach prepares substitution
Lincoln City swaps FC player Lincoln City out, shaking things up at .
77’` — The yellow card comes on
Hackett-Fairchild Recco (Lincoln City) sees yellow from Wright Peter, a warning for Lincoln City at .
80’` — Coach makes sub
Wright Peter oversees Port Vale’s substitution as FC player Lincoln City leaves the field.
80’` — Substitution
Lincoln City swaps FC player Lincoln City out, shaking things up at .
84’` — The yellow card comes on
Lincoln City’s Ojo Funso (Port Vale) earns a yellow card, noted by Wright Peter at .
89’` — Booking
Port Vale’s John Kyle (Port Vale) is cautioned by Wright Peter, a yellow at .
90’` — Booking
Wright Peter books Street Robert (Lincoln City) with a yellow card for Lincoln City at .
90 + 2’` — Substitution
FC player Port Vale exits for Lincoln City, and watches the tactical switch.
90 + 2’` — Coach makes sub
FC player Port Vale exits for Lincoln City, and watches the tactical switch.
61’` — Substitution
FC player Port Vale exits for Lincoln City, and watches the tactical switch.
90 + 5’` — The yellow card comes on
Wright Peter books House Ben (Lincoln City) with a yellow card for Lincoln City at .
10’` — Corner kick
Lincoln City earns a corner kick as The player Lincoln City forces the ball out of play at .
33’` — Goal1 — 0
Lincoln City’s Hackett-Fairchild Recco (Lincoln City) strikes, sending the crowd wild with a stunning goal.
45 + 2’` — Corner kick
A corner is awarded to Port Vale after a strong move by The player Lincoln City near the goal line.
89’` — Corner kick
The footballer Lincoln City wins a corner for Lincoln City, setting up an opportunity at .
66’` — Coach makes sub
FC player Lincoln City is substituted for Port Vale, as Wright Peter signals at .
66’` — Coach prepares substitution
Lincoln City swaps FC player Lincoln City out, shaking things up at .
77’` — The yellow card comes on
Hackett-Fairchild Recco (Lincoln City) sees yellow from Wright Peter, a warning for Lincoln City at .
80’` — Coach makes sub
Wright Peter oversees Port Vale’s substitution as FC player Lincoln City leaves the field.
80’` — Substitution
Lincoln City swaps FC player Lincoln City out, shaking things up at .
90’` — Booking
Wright Peter books Street Robert (Lincoln City) with a yellow card for Lincoln City at .
90 + 5’` — The yellow card comes on
Wright Peter books House Ben (Lincoln City) with a yellow card for Lincoln City at .
14’` — Corner kick
A corner is awarded to Port Vale after a strong move by The footballer Port Vale near the goal line.
38’` — Corner kick
The footballer Port Vale wins a corner for Lincoln City, setting up an opportunity at .
39’` — Corner kick
Wright Peter points to the corner flag as Port Vale prepares to take it, thanks to FC player Port Vale.
50’` — Corner kick
The player Port Vale wins a corner for Lincoln City, setting up an opportunity at .
72’` — Corner kick
Wright Peter points to the corner flag as Port Vale prepares to take it, thanks to The footballer Port Vale.
84’` — The yellow card comes on
Lincoln City’s Ojo Funso (Port Vale) earns a yellow card, noted by Wright Peter at .
89’` — Booking
Port Vale’s John Kyle (Port Vale) is cautioned by Wright Peter, a yellow at .
90 + 2’` — Substitution
FC player Port Vale exits for Lincoln City, and watches the tactical switch.
90 + 2’` — Coach makes sub
FC player Port Vale exits for Lincoln City, and watches the tactical switch.
61’` — Substitution
FC player Port Vale exits for Lincoln City, and watches the tactical switch.
Lincoln City and Port Vale will play their match on 29 Nov 2025 at 10:00.All interesting information can be found in one place, like Lincoln City vs Port Vale score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Lincoln City vs Port Vale score and info in recent games:
Port Vale - Lincoln City (02.05.2026 | 02 May 2026 | 02/05/2026) 0:2 League One
Lincoln City - Port Vale (29.11.2025 | 29 Nov 2025 | 29/11/2025) 1:0 League One
Port Vale - Lincoln City (24.02.2024 | 24 Feb 2024 | 24/02/2024) 0:2 League One
Lincoln City - Port Vale (11.11.2023 | 11 Nov 2023 | 11/11/2023) 1:1 League One
Lincoln City - Port Vale (15.04.2023 | 15 Apr 2023 | 15/04/2023) 3:2 League One
Last played matches of teams:
Lincoln City
Port Vale - Lincoln City (02.05.2026 | 02 May 2026 | 02/05/2026) 0:2 League One
Lincoln City - Wycombe Wanderers (25.04.2026 | 25 Apr 2026 | 25/04/2026) 4:3 League One
Doncaster Rovers - Lincoln City (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Stevenage - Lincoln City (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League One
Lincoln City - Leyton Orient (11.04.2026 | 11 Apr 2026 | 11/04/2026) 2:1 League One
Port Vale
Port Vale - Lincoln City (02.05.2026 | 02 May 2026 | 02/05/2026) 0:2 League One
Stockport County - Port Vale (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:2 League One
Plymouth Argyle - Port Vale (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:1 League One
Cardiff City - Port Vale (22.04.2026 | 22 Apr 2026 | 22/04/2026) 1:0 League One
Port Vale - Wigan Athletic (19.04.2026 | 19 Apr 2026 | 19/04/2026) 0:0 League One
Lincoln City v Port Vale score today, 29.11.2025, and full match statistics will be available on fscore.co.tz on any device without registration.