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Pyramids - Renaissance Sportive de Berkane 01.02.2026

Round 4

Statistics Pyramids vs Renaissance Sportive de Berkane

1.21 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.39
50% Ball possession 50%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
15 Total shots 8
7 Shots on goal 2
6 Shots off goal 4
12 Shots inside the Box 4
3 Shots outside the Box 4
2.07 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.37
2 Blocked shots 2
1 Headed goals 0
24 Touches in the opposition Box 18
0 Offsides 6
11 Free kicks 19
4 Corner kicks 4
16 Throw ins 23
19 Fouls 11
1 Errors leading to shot 0
5 Yellow cards 0
35 Duels won 44
7/9 (78%) Tackles 6/11 (55%)
24 Clearances 15
8 Interceptions 9
401/480 (84%) Passes 401/489 (82%)
36/77 (47%) Long Passes 39/68 (57%)
67/96 (70%) Passes in final third 66/113 (58%)
0.89 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.46
1/12 (8%) Crosses 1/10 (10%)
2 Goalkeeper saves 5
0.37 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.07
0.37 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.93

Head To Head

Wins
Draws
Wins
2
1
1
Goals
4
1
All matches

Standings

Team G W D L S C Pt
1. Pyramids
6 5 1 0 14 2 16
2. Renaissance Sportive de Berkane
6 3 1 2 8 6 10
3. Power Dynamos
6 2 1 3 4 7 7
4. Rivers United
6 0 1 5 2 13 1
  Promotion to Playoffs

Top Scorers

Pyramids Pyramids

No data available

Renaissance Sportive de Berkane Renaissance Sportive de Berkane

No data available

Statistics from 25/26 season of CAF Champions League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.1
G 1
Ast -
MP 89
Grade 8.1
Minutes played 89
Goals 1
xG 0.12
Assists -
xA 0.06
Total shots 3
Passes 20/22(91%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 87
Grade 7.2
Minutes played 87
Goals -
xG 0.31
Assists -
xA -
Total shots 4
Passes 9/15(60%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 17/33(52%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 87
Grade 6.8
Minutes played 87
Goals -
xG 0.04
Assists -
xA 0.01
Total shots 1
Passes 32/36(89%)
Yellow cards 1
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.01
Assists -
xA -
Total shots 1
Passes 55/62(89%)
Yellow cards 1
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 45/47(96%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG 0.07
Assists -
xA 0.09
Total shots 2
Passes 56/66(85%)
Yellow cards 1
Red cards -
Gr 6.3
G -
Ast -
MP 12
Grade 6.3
Minutes played 12
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 12/13(92%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 81
Grade 6.3
Minutes played 81
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 40/47(85%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 3
Grade -
Minutes played 3
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/4(50%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 3
Grade -
Minutes played 3
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 4/4(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.2
G -
Ast -
MP 87
Total shots 4
Shots on target 1
xGOT 0.21
Shots off target 3
Blocked shots -
Shots header 1
Shots inside the Box 4
Shots outside the Box -
Gr 8.1
G 1
Ast -
MP 89
Total shots 3
Shots on target 2
xGOT 0.51
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.16
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 87
Total shots 1
Shots on target 1
xGOT 0.16
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 3
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 81
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 3
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 12
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 8.1
G 1
Ast -
MP 89
Touches in the opposition Box 6
Passes 20/22(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 6/6(100%)
Touches 40
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 87
Touches in the opposition Box 5
Passes 9/15(60%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/6(17%)
Touches 26
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 56/66(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 10/13(77%)
Touches 87
Passes long 3/6(50%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 3
Offsides -
Gr 6.8
G -
Ast -
MP 87
Touches in the opposition Box 1
Passes 32/36(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/9(67%)
Touches 62
Passes long 1/3(33%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 2
Offsides -
Gr -
G -
Ast -
MP 3
Touches in the opposition Box -
Passes 2/4(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 5
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 81
Touches in the opposition Box -
Passes 40/47(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 53
Passes long 4/6(67%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides 1
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/33(52%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/6(17%)
Touches 41
Passes long 8/24(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 3
Touches in the opposition Box -
Passes 4/4(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 45/47(96%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 8/9(89%)
Touches 54
Passes long 8/9(89%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 55/62(89%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 72
Passes long 3/7(43%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 12
Touches in the opposition Box -
Passes 12/13(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 18
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.1
G 1
Ast -
MP 89
Duels 11
Aerial duels 1/4(25%)
Ground duels 2/7(29%)
Fouls 2
Tackles -
Interceptions 3
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 87
Duels 10
Aerial duels -
Ground duels 5/9(56%)
Fouls 2
Tackles 1/1(100%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 8
Aerial duels 3/5(60%)
Ground duels 1/3(33%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 81
Duels 6
Aerial duels 1/1(100%)
Ground duels 3/5(60%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 87
Duels 6
Aerial duels 2/4(50%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 5
Aerial duels -
Ground duels 3/5(60%)
Fouls 2
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot 1
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 3/3(100%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 12
Duels 2
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 3
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 3
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7
GC -
GS 2
GP 0.37
Goals prevented 0.37
Goalkeeper saves 2
xGOT faced 0.37
Goals Conceded -
Punches 2
Throws 4
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Pyramids and Renaissance Sportive de Berkane will play their match on 01 Feb 2026 at 11:00.All interesting information can be found in one place, like Pyramids vs Renaissance Sportive de Berkane score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Pyramids vs Renaissance Sportive de Berkane score and info in recent games:
  • Pyramids - Renaissance Sportive de Berkane (01.02.2026 | 01 Feb 2026 | 01/02/2026) 3:0 CAF Champions League
  • Renaissance Sportive de Berkane - Pyramids (24.01.2026 | 24 Jan 2026 | 24/01/2026) 0:0 CAF Champions League
  • Pyramids - Renaissance Sportive de Berkane (18.10.2025 | 18 Oct 2025 | 18/10/2025) 1:0 CAF Super Cup
  • Pyramids - Renaissance Sportive de Berkane (25.10.2020 | 25 Oct 2020 | 25/10/2020) 0:1 CAF Confederations Cup

Last played matches of teams:

Pyramids
  • Pyramids - Smouha (20.05.2026 | 20 May 2026 | 20/05/2026) 2:1 Premier League
  • Pyramids - Smouha (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
  • ZED - Pyramids (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 Egypt Cup
  • Ceramica Cleopatra - Pyramids (05.05.2026 | 05 May 2026 | 05/05/2026) 1:1 Premier League
  • Pyramids - ENPPI (01.05.2026 | 01 May 2026 | 01/05/2026) 3:2 Premier League
Renaissance Sportive de Berkane
  • Renaissance Sportive de Berkane - Ittihad Riadhi de Tanger (08.06.2026 | 08 Jun 2026 | 08/06/2026) 1:0 Botola Pro D1
  • Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
  • Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
  • Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
  • CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
Pyramids v Renaissance Sportive de Berkane score today, 01.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.