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Renaissance Sportive de Berkane - Pyramids 24.01.2026

Round 3

Statistics Renaissance Sportive de Berkane vs Pyramids

1.16 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.34
53% Ball possession 47%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
9 Total shots 6
1 Shots on goal 1
5 Shots off goal 4
5 Shots inside the Box 5
4 Shots outside the Box 1
0.56 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.42
3 Blocked shots 1
1 Hit the woodwork 0
13 Touches in the opposition Box 12
0 Offsides 3
15 Free kicks 8
3 Corner kicks 1
28 Throw ins 18
8 Fouls 15
0 Yellow cards 3
42 Duels won 45
10/15 (67%) Tackles 16/22 (73%)
20 Clearances 29
6 Interceptions 9
383/459 (83%) Passes 342/413 (83%)
24/47 (51%) Long Passes 27/59 (46%)
49/97 (51%) Passes in final third 40/65 (62%)
0.39 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.4
4/19 (21%) Crosses 2/7 (29%)
1 Goalkeeper saves 1
0.42 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.56
0.42 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.56

Head To Head

Wins
Draws
Wins
1
1
2
Goals
1
4
All matches

Standings

Team G W D L S C Pt
1. Pyramids
6 5 1 0 14 2 16
2. Renaissance Sportive de Berkane
6 3 1 2 8 6 10
3. Power Dynamos
6 2 1 3 4 7 7
4. Rivers United
6 0 1 5 2 13 1
  Promotion to Playoffs

Top Scorers

Renaissance Sportive de Berkane Renaissance Sportive de Berkane

No data available

Pyramids Pyramids

No data available

Statistics from 25/26 season of CAF Champions League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.4
G -
Ast -
MP 90
Grade 7.4
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 60/71(85%)
Yellow cards 1
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 33/36(92%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 84
Grade 6.9
Minutes played 84
Goals -
xG 0.1
Assists -
xA 0.28
Total shots 2
Passes 14/17(82%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 45/52(87%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/23(65%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 83
Grade 6.7
Minutes played 83
Goals -
xG 0.02
Assists -
xA 0.02
Total shots 1
Passes 29/39(74%)
Yellow cards 1
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 50/53(94%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 76
Grade 6
Minutes played 76
Goals -
xG 0.07
Assists -
xA -
Total shots 1
Passes 5/8(63%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 14
Grade 5.3
Minutes played 14
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/3(67%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 6
Grade -
Minutes played 6
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 1
Grade -
Minutes played 1
Goals -
xG -
Assists -
xA -
Total shots -
Passes -
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 7
Grade -
Minutes played 7
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/9(44%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.9
G -
Ast -
MP 84
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 83
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6
G -
Ast -
MP 76
Total shots 1
Shots on target 1
xGOT 0.42
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.3
G -
Ast -
MP 14
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 6
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 1
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 7
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.9
G -
Ast -
MP 84
Touches in the opposition Box 4
Passes 14/17(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.28
Passes in final third 5/7(71%)
Touches 32
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 6
G -
Ast -
MP 76
Touches in the opposition Box 1
Passes 5/8(63%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 22
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides 1
Gr 5.3
G -
Ast -
MP 14
Touches in the opposition Box -
Passes 2/3(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 8
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 45/52(87%)
Big chances created 1
Big chances missed -
Assists -
xA 0.02
Passes in final third 5/7(71%)
Touches 65
Passes long 4/8(50%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 6.7
G -
Ast -
MP 83
Touches in the opposition Box -
Passes 29/39(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 10/15(67%)
Touches 65
Passes long 5/10(50%)
Crosses 1/2(50%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 15/23(65%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 32
Passes long 2/9(22%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 6
Touches in the opposition Box -
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 6
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 1
Touches in the opposition Box -
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 1
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 33/36(92%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/4(75%)
Touches 66
Passes long 2/3(67%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 50/53(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/4(75%)
Touches 62
Passes long 3/3(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.4
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 60/71(85%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 4/4(100%)
Touches 81
Passes long 5/13(38%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 7
Touches in the opposition Box -
Passes 4/9(44%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 10
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.9
G -
Ast -
MP 84
Duels 9
Aerial duels -
Ground duels 4/7(57%)
Fouls -
Tackles 2/4(50%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 8
Aerial duels 1/2(50%)
Ground duels 4/6(67%)
Fouls 2
Tackles 1/1(100%)
Interceptions 3
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast -
MP 90
Duels 8
Aerial duels 2/5(40%)
Ground duels 2/3(67%)
Fouls 1
Tackles 1/2(50%)
Interceptions 2
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 7
Aerial duels -
Ground duels 4/7(57%)
Fouls 3
Tackles 3/4(75%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 83
Duels 6
Aerial duels 2/2(100%)
Ground duels 2/4(50%)
Fouls 1
Tackles 2/2(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 76
Duels 6
Aerial duels -
Ground duels 2/5(40%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 3/3(100%)
Fouls -
Tackles 1/1(100%)
Interceptions 2
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.3
G -
Ast -
MP 14
Duels 3
Aerial duels -
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 6
Duels 2
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 7
Duels 1
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 1
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.8
GC -
GS 1
GP 0.56
Goals prevented 0.56
Goalkeeper saves 1
xGOT faced 0.56
Goals Conceded -
Punches -
Throws 7
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Renaissance Sportive de Berkane and Pyramids will play their match on 24 Jan 2026 at 14:00.All interesting information can be found in one place, like Renaissance Sportive de Berkane vs Pyramids score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Renaissance Sportive de Berkane vs Pyramids score and info in recent games:
  • Pyramids - Renaissance Sportive de Berkane (01.02.2026 | 01 Feb 2026 | 01/02/2026) 3:0 CAF Champions League
  • Renaissance Sportive de Berkane - Pyramids (24.01.2026 | 24 Jan 2026 | 24/01/2026) 0:0 CAF Champions League
  • Pyramids - Renaissance Sportive de Berkane (18.10.2025 | 18 Oct 2025 | 18/10/2025) 1:0 CAF Super Cup
  • Pyramids - Renaissance Sportive de Berkane (25.10.2020 | 25 Oct 2020 | 25/10/2020) 0:1 CAF Confederations Cup

Last played matches of teams:

Renaissance Sportive de Berkane
  • Renaissance Sportive de Berkane - Ittihad Riadhi de Tanger (08.06.2026 | 08 Jun 2026 | 08/06/2026) 1:0 Botola Pro D1
  • Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
  • Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
  • Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
  • CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
Pyramids
  • Pyramids - Smouha (20.05.2026 | 20 May 2026 | 20/05/2026) 2:1 Premier League
  • Pyramids - Smouha (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
  • ZED - Pyramids (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 Egypt Cup
  • Ceramica Cleopatra - Pyramids (05.05.2026 | 05 May 2026 | 05/05/2026) 1:1 Premier League
  • Pyramids - ENPPI (01.05.2026 | 01 May 2026 | 01/05/2026) 3:2 Premier League
Renaissance Sportive de Berkane v Pyramids score today, 24.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.