Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.16
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
11
5
Shots on goal
4
3
Shots off goal
4
5
Shots inside the Box
7
5
Shots outside the Box
4
1.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
2
Blocked shots
3
1
Headed goals
0
12
Touches in the opposition Box
18
1
Offsides
2
13
Free kicks
19
4
Corner kicks
4
17
Throw ins
23
19
Fouls
13
3
Yellow cards
2
51
Duels won
52
18/29 (62%)
Tackles
10/13 (77%)
7
Interceptions
6
304/366 (83%)
Passes
305/370 (82%)
29/48 (60%)
Long Passes
28/57 (49%)
62/83 (75%)
Passes in final third
69/99 (70%)
0.69
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.94
4/16 (25%)
Crosses
2/9 (22%)
4
Goalkeeper saves
4
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.75
1.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.69
1.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
3
Shots on goal
2
1
Shots off goal
2
4
Shots inside the Box
5
2
Shots outside the Box
1
1.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
2
Blocked shots
2
9
Touches in the opposition Box
15
0
Offsides
1
6
Free kicks
9
3
Corner kicks
3
9
Throw ins
11
9
Fouls
6
2
Yellow cards
2
22
Duels won
25
6/12 (50%)
Tackles
5/5 (100%)
4
Interceptions
4
154/190 (81%)
Passes
154/191 (81%)
13/20 (65%)
Long Passes
10/24 (42%)
30/45 (67%)
Passes in final third
32/45 (71%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
2/9 (22%)
Crosses
2/5 (40%)
2
Goalkeeper saves
3
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.05
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.05
0.35
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
5
2
Shots on goal
2
2
Shots off goal
2
1
Shots inside the Box
2
3
Shots outside the Box
3
0.7
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
0
Blocked shots
1
1
Headed goals
0
3
Touches in the opposition Box
3
1
Offsides
1
7
Free kicks
10
1
Corner kicks
1
8
Throw ins
12
10
Fouls
7
1
Yellow cards
0
29
Duels won
27
12/17 (71%)
Tackles
5/8 (63%)
3
Interceptions
2
150/176 (85%)
Passes
151/179 (84%)
16/28 (57%)
Long Passes
18/33 (55%)
32/38 (84%)
Passes in final third
37/54 (69%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
2/7 (29%)
Crosses
0/4 (0%)
2
Goalkeeper saves
1
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.7
0.9
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Corinthians Paulista and Sociedade Esportiva Palmeiras begin their battle at Neo Quimica Arena, officiated by Pereira Sampaio Wilton.
[21:21:26]` — Players leave the pitch
The referee Pereira Sampaio Wilton signals for half-time at Neo Quimica Arena, pausing the match at 0:0. Corinthians Paulista and Sociedade Esportiva Palmeiras now regroup with their coaches before play resumes.
[21:39:28]` — The second-half start
Pereira Sampaio Wilton kicks off the second half at Neo Quimica Arena, with Corinthians Paulista on the attack.
79’` — Goal1 — 0
Corinthians Paulista takes the lead thanks to Matheuzinho’s assist to Depay Memphis (Corinthians Paulista), thrilling Neo Quimica Arena.
[22:30:31]` — The game is over
Pereira Sampaio Wilton blows the final whistle at Neo Quimica Arena, ending the clash between Corinthians Paulista and Sociedade Esportiva Palmeiras.
79’` — Goal1 — 0
Corinthians Paulista takes the lead thanks to Matheuzinho’s assist to Depay Memphis (Corinthians Paulista), thrilling Neo Quimica Arena.
Corinthians Paulista and Sociedade Esportiva Palmeiras will play their match on 30 Jul 2025 at 20:30. The game will be held on Neo Quimica Arena stadium within the Copa do Brasil. All interesting information can be found in one place, like Corinthians Paulista vs Sociedade Esportiva Palmeiras score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Corinthians Paulista vs Sociedade Esportiva Palmeiras score and info in recent games:
Corinthians Paulista - Sociedade Esportiva Palmeiras (12.04.2026 | 12 Apr 2026 | 12/04/2026) Neo Quimica Arena 0:0 Brasileiro Serie A
Corinthians Paulista - Sociedade Esportiva Palmeiras (08.02.2026 | 08 Feb 2026 | 08/02/2026) Neo Quimica Arena 0:1 Paulista, Serie A1
Corinthians Paulista - Sociedade Esportiva Palmeiras (31.08.2025 | 31 Aug 2025 | 31/08/2025) Neo Quimica Arena 1:1 Brasileiro Serie A
Sociedade Esportiva Palmeiras - Corinthians Paulista (06.08.2025 | 06 Aug 2025 | 06/08/2025) Allianz Parque 0:2 Copa do Brasil
Corinthians Paulista - Sociedade Esportiva Palmeiras (30.07.2025 | 30 Jul 2025 | 30/07/2025) Neo Quimica Arena 1:0 Copa do Brasil
Last played matches of teams:
Corinthians Paulista
Gremio Porto Alegrense - Corinthians Paulista (30.05.2026 | 30 May 2026 | 30/05/2026) Arena do Gremio 1:3 Brasileiro Serie A
Sociedade Esportiva Palmeiras - Cruzeiro Esporte Clube (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Parque 1:1 Brasileiro Serie A
Corinthians Paulista v Sociedade Esportiva Palmeiras score today, 30.07.2025, and full match statistics will be available on fscore.co.tz on any device without registration.