Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.07
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
19
Total shots
14
2
Shots on goal
7
8
Shots off goal
3
9
Shots inside the Box
8
10
Shots outside the Box
6
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.22
9
Blocked shots
4
0
Headed goals
1
22
Touches in the opposition Box
18
1
Offsides
1
17
Free kicks
15
8
Corner kicks
6
30
Throw ins
10
15
Fouls
17
3
Yellow cards
4
2
Red cards
0
54
Duels won
58
10/15 (67%)
Tackles
13/22 (59%)
7
Interceptions
7
336/414 (81%)
Passes
304/362 (84%)
25/51 (49%)
Long Passes
28/53 (53%)
75/112 (67%)
Passes in final third
52/75 (69%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
3/22 (14%)
Crosses
3/9 (33%)
5
Goalkeeper saves
2
2.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.81
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
9
1
Shots on goal
4
4
Shots off goal
2
6
Shots inside the Box
6
6
Shots outside the Box
3
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.13
7
Blocked shots
3
14
Touches in the opposition Box
12
0
Offsides
1
7
Free kicks
4
5
Corner kicks
3
16
Throw ins
5
4
Fouls
7
1
Yellow cards
2
1
Red cards
0
23
Duels won
27
6/6 (100%)
Tackles
9/14 (64%)
2
Interceptions
3
182/219 (83%)
Passes
166/190 (87%)
12/24 (50%)
Long Passes
13/22 (59%)
54/71 (76%)
Passes in final third
25/33 (76%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.27
2/11 (18%)
Crosses
2/5 (40%)
3
Goalkeeper saves
1
1.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
54%
Ball possession
46%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
5
1
Shots on goal
3
4
Shots off goal
1
3
Shots inside the Box
2
4
Shots outside the Box
3
0.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.09
2
Blocked shots
1
0
Headed goals
1
8
Touches in the opposition Box
6
1
Offsides
0
10
Free kicks
11
3
Corner kicks
3
14
Throw ins
5
11
Fouls
10
2
Yellow cards
2
1
Red cards
0
31
Duels won
31
4/9 (44%)
Tackles
4/8 (50%)
5
Interceptions
4
154/195 (79%)
Passes
138/172 (80%)
13/27 (48%)
Long Passes
15/31 (48%)
21/41 (51%)
Passes in final third
27/42 (64%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
1/11 (9%)
Crosses
1/4 (25%)
2
Goalkeeper saves
1
1.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.06
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at Allianz Parque as FC player leads Sociedade Esportiva Palmeiras into the opening moments.
43’` — Goal0 — 1
Raniele provides a slick pass, and Matheus Bidu (Corinthians Paulista) finishes it off for Corinthians Paulista at Allianz Parque.
[21:23:05]` — Match half-time
The referee Daronco Anderson signals for half-time at Allianz Parque, pausing the match at 0:1. Sociedade Esportiva Palmeiras and Corinthians Paulista now regroup with their coaches before play resumes.
[21:39:04]` — Start of the second half
The whistle blows, and Sociedade Esportiva Palmeiras resumes play at Allianz Parque under Daronco Anderson’s eye.
59’` — Goal0 — 2
Garro Rodrigo lays it off perfectly for Henrique Gustavo (Corinthians Paulista) to score for Sociedade Esportiva Palmeiras, and Allianz Parque erupts!
[22:31:00]` — Full-time
Daronco Anderson ends proceedings at Allianz Parque, and Sociedade Esportiva Palmeiras vs. Corinthians Paulista is history.
43’` — Goal0 — 1
Raniele provides a slick pass, and Matheus Bidu (Corinthians Paulista) finishes it off for Corinthians Paulista at Allianz Parque.
59’` — Goal0 — 2
Garro Rodrigo lays it off perfectly for Henrique Gustavo (Corinthians Paulista) to score for Sociedade Esportiva Palmeiras, and Allianz Parque erupts!
Sociedade Esportiva Palmeiras and Corinthians Paulista will play their match on 06 Aug 2025 at 20:30. The game will be held on Allianz Parque stadium within the Copa do Brasil. All interesting information can be found in one place, like Sociedade Esportiva Palmeiras vs Corinthians Paulista score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sociedade Esportiva Palmeiras vs Corinthians Paulista score and info in recent games:
Corinthians Paulista - Sociedade Esportiva Palmeiras (12.04.2026 | 12 Apr 2026 | 12/04/2026) Neo Quimica Arena 0:0 Brasileiro Serie A
Corinthians Paulista - Sociedade Esportiva Palmeiras (08.02.2026 | 08 Feb 2026 | 08/02/2026) Neo Quimica Arena 0:1 Paulista, Serie A1
Corinthians Paulista - Sociedade Esportiva Palmeiras (31.08.2025 | 31 Aug 2025 | 31/08/2025) Neo Quimica Arena 1:1 Brasileiro Serie A
Sociedade Esportiva Palmeiras - Corinthians Paulista (06.08.2025 | 06 Aug 2025 | 06/08/2025) Allianz Parque 0:2 Copa do Brasil
Corinthians Paulista - Sociedade Esportiva Palmeiras (30.07.2025 | 30 Jul 2025 | 30/07/2025) Neo Quimica Arena 1:0 Copa do Brasil
Last played matches of teams:
Sociedade Esportiva Palmeiras
Sociedade Esportiva Palmeiras - Chapecoense II (31.05.2026 | 31 May 2026 | 31/05/2026) Allianz Parque 1:0 Brasileiro Serie A
Corinthians Paulista - Clube Atletico Mineiro (24.05.2026 | 24 May 2026 | 24/05/2026) Neo Quimica Arena 1:0 Brasileiro Serie A
Penarol - Corinthians Paulista (21.05.2026 | 21 May 2026 | 21/05/2026) Estadio Campeon del Siglo 1:1 CONMEBOL Libertadores
Botafogo de Futebol e Regatas - Corinthians Paulista (17.05.2026 | 17 May 2026 | 17/05/2026) Olimpico Joao Havelange 3:1 Brasileiro Serie A
Sociedade Esportiva Palmeiras v Corinthians Paulista score today, 06.08.2025, and full match statistics will be available on fscore.co.tz on any device without registration.