Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.61
62%
Ball possession
38%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
10
Total shots
15
6
Shots on goal
3
3
Shots off goal
8
10
Shots inside the Box
11
0
Shots outside the Box
4
1.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.38
1
Blocked shots
4
39
Touches in the opposition Box
24
4
Offsides
1
12
Free kicks
14
3
Corner kicks
6
20
Throw ins
14
14
Fouls
12
1
Errors leading to shot
0
3
Yellow cards
2
50
Duels won
50
5/17 (29%)
Tackles
11/15 (73%)
26
Clearances
20
7
Interceptions
9
476/558 (85%)
Passes
245/325 (75%)
34/59 (58%)
Long Passes
24/54 (44%)
80/122 (66%)
Passes in final third
64/111 (58%)
1.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.44
5/9 (56%)
Crosses
6/19 (32%)
3
Goalkeeper saves
3
1.38
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.75
0.38
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.25
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
6
1
Shots on goal
1
1
Shots off goal
4
3
Shots inside the Box
3
0
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
1
Blocked shots
1
15
Touches in the opposition Box
6
2
Offsides
0
4
Free kicks
12
2
Corner kicks
1
8
Throw ins
6
12
Fouls
4
1
Errors leading to shot
0
1
Yellow cards
1
19
Duels won
25
2/7 (29%)
Tackles
5/6 (83%)
7
Clearances
8
3
Interceptions
8
298/344 (87%)
Passes
124/172 (72%)
19/30 (63%)
Long Passes
12/31 (39%)
41/61 (67%)
Passes in final third
25/52 (48%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
4/7 (57%)
Crosses
2/6 (33%)
1
Goalkeeper saves
0
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
1.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.23
56%
Ball possession
44%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
9
5
Shots on goal
2
2
Shots off goal
4
7
Shots inside the Box
8
0
Shots outside the Box
1
1.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
0
Blocked shots
3
24
Touches in the opposition Box
18
2
Offsides
1
8
Free kicks
2
1
Corner kicks
5
12
Throw ins
8
2
Fouls
8
2
Yellow cards
1
31
Duels won
25
3/10 (30%)
Tackles
6/9 (67%)
19
Clearances
12
4
Interceptions
1
178/214 (83%)
Passes
121/153 (79%)
15/29 (52%)
Long Passes
12/23 (52%)
39/61 (64%)
Passes in final third
39/59 (66%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.08
1/2 (50%)
Crosses
4/13 (31%)
2
Goalkeeper saves
3
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.75
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Columbus Crew 2 and Connecticut United will play their match on 08 Jun 2026 at 15:00. The game will be held on Historic Crew Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Columbus Crew 2 vs Connecticut United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Columbus Crew 2 vs Connecticut United score and info in recent games:
Connecticut United - Columbus Crew 2 (11.04.2026 | 11 Apr 2026 | 11/04/2026) Morrone Stadium 1:3 MLS Next Pro
Last played matches of teams:
Columbus Crew 2
Columbus Crew 2 - Connecticut United (08.06.2026 | 08 Jun 2026 | 08/06/2026) Historic Crew Stadium 2:1 MLS Next Pro
New York City FC II - Columbus Crew 2 (30.05.2026 | 30 May 2026 | 30/05/2026) Belson Stadium 2:3 MLS Next Pro
Columbus Crew 2 - Toronto II (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:2 MLS Next Pro
Philadelphia Union II - Columbus Crew 2 (17.05.2026 | 17 May 2026 | 17/05/2026) Subaru Park 1:1 MLS Next Pro
FC Cincinnati 2 - Columbus Crew 2 (10.05.2026 | 10 May 2026 | 10/05/2026) NKU Soccer Stadium 2:1 MLS Next Pro
Connecticut United
Columbus Crew 2 - Connecticut United (08.06.2026 | 08 Jun 2026 | 08/06/2026) Historic Crew Stadium 2:1 MLS Next Pro
Huntsville City FC - Connecticut United (30.05.2026 | 30 May 2026 | 30/05/2026) Joe W. Davis Stadium 2:2 MLS Next Pro
New York Red Bulls II - Connecticut United (24.05.2026 | 24 May 2026 | 24/05/2026) MSU Soccer Park at Pittser Field 1:3 MLS Next Pro
Connecticut United - Toronto II (16.05.2026 | 16 May 2026 | 16/05/2026) Morrone Stadium 0:2 MLS Next Pro
Connecticut United - New England Revolution II (03.05.2026 | 03 May 2026 | 03/05/2026) Morrone Stadium 0:0 MLS Next Pro
Columbus Crew 2 v Connecticut United score today, 08.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.