Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.73
55%
Ball possession
45%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
10
6
Shots on goal
3
6
Shots off goal
4
6
Shots inside the Box
6
10
Shots outside the Box
4
1.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.03
4
Blocked shots
3
1
Hit the woodwork
0
0
Headed goals
1
25
Touches in the opposition Box
10
1
Offsides
0
16
Free kicks
16
3
Corner kicks
4
26
Throw ins
22
16
Fouls
16
0
Errors leading to shot
1
3
Yellow cards
1
49
Duels won
54
13/19 (68%)
Tackles
11/14 (79%)
10
Clearances
31
9
Interceptions
8
325/406 (80%)
Passes
260/342 (76%)
29/65 (45%)
Long Passes
22/66 (33%)
68/114 (60%)
Passes in final third
50/81 (62%)
1.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
11/23 (48%)
Crosses
1/9 (11%)
1
Goalkeeper saves
5
1.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.03
-0.97
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
1
Shots on goal
2
3
Shots off goal
3
1
Shots inside the Box
3
5
Shots outside the Box
3
0.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.94
2
Blocked shots
1
1
Hit the woodwork
0
0
Headed goals
1
12
Touches in the opposition Box
7
1
Offsides
0
9
Free kicks
7
1
Corner kicks
3
8
Throw ins
16
7
Fouls
9
0
Errors leading to shot
1
28
Duels won
23
9/11 (82%)
Tackles
7/9 (78%)
6
Clearances
7
5
Interceptions
4
149/190 (78%)
Passes
142/180 (79%)
13/30 (43%)
Long Passes
13/33 (39%)
27/50 (54%)
Passes in final third
26/43 (60%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
4/8 (50%)
Crosses
1/6 (17%)
1
Goalkeeper saves
1
0.94
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.14
-0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.14
0.68
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
4
5
Shots on goal
1
3
Shots off goal
1
5
Shots inside the Box
3
5
Shots outside the Box
1
0.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
2
Blocked shots
2
13
Touches in the opposition Box
3
7
Free kicks
9
2
Corner kicks
1
18
Throw ins
6
9
Fouls
7
3
Yellow cards
1
21
Duels won
31
4/8 (50%)
Tackles
4/5 (80%)
4
Clearances
24
4
Interceptions
4
176/216 (81%)
Passes
118/162 (73%)
16/35 (46%)
Long Passes
9/33 (27%)
41/64 (64%)
Passes in final third
24/38 (63%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
7/15 (47%)
Crosses
0/3 (0%)
0
Goalkeeper saves
4
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.89
-0.91
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Radnicki Nis and OFK Beograd begin their battle at , officiated by Ostracanin Stanko.
26’` — Goal0 — 1
Radnicki Nis takes the lead thanks to Prutsev Yegor’s assist to Silue Dognimani Yacouba (OFK Beograd), thrilling .
[10:48:31]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Radnicki Nis and OFK Beograd use this time to refresh tactics.
[11:04:09]` — The second half gets underway
The footballer leads OFK Beograd out for the second half at with momentum in mind.
61’` — The ball has crossed the goal line1 — 1
Radnicki Nis ’s Shestyuk Aleksandr (Radnicki Nis ) strikes, sending the crowd wild with a stunning goal.
79’` — Back of the net1 — 2
Wouter Tayrell (OFK Beograd) scores for Radnicki Nis , and erupts in celebration!
[11:56:16]` — The game is over
OFK Beograd celebrates as Ostracanin Stanko calls time at after a thrilling contest.
61’` — The ball has crossed the goal line1 — 0
Radnicki Nis ’s Shestyuk Aleksandr (Radnicki Nis ) strikes, sending the crowd wild with a stunning goal.
26’` — Goal0 — 1
Radnicki Nis takes the lead thanks to Prutsev Yegor’s assist to Silue Dognimani Yacouba (OFK Beograd), thrilling .
79’` — Back of the net0 — 2
Wouter Tayrell (OFK Beograd) scores for Radnicki Nis , and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Radnicki Nis and OFK Beograd will play their match on 03 Apr 2026 at 10:00.All interesting information can be found in one place, like Radnicki Nis vs OFK Beograd score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Radnicki Nis vs OFK Beograd score and info in recent games: